Artificing - a seemingly magical process of transformation, creation, or combination.
Carpentry - woodworking for staves, bows, or other wooden items.
Cooking - delicious foods.
Engineering - golems, kinetic rifles, and manadecks.
Leatherworking - creation of leather items, clothing, or armor.
Performance - an act of staging or presenting a play, concert, producing art, or other form of entertainment.
Smithing - a smith who handles metal of all kinds, making anything from weapons to armor
Tailoring - creation of cloth items, clothing, or armor.
Arcane - understanding of magical properties, required to rank up in Spell Crafting.
Language - knowledge of the written and spoken word.
Medicine - Knowledge and understanding of the body’s workings, as well as how to treat it with appropriate tools.
Nature - understanding of geography, weather, and natural phenomena from an academic application, knowledge of animals, agriculture.
Survival - practical application to find water, track animals/people.
Technology - familiarity with Q’Thar tech, automatons, or other non-magical items.
Acrobatics - gymnastic feats, finesse.
Athletics - running, climbing.
Flight - useable if your character has wings, flying.
Perception - the ability to see, hear, or become aware of something through the senses.
Sleight of Hand - pickpocketing, card tricks, small hidden movement.
Stealth - moving quietly to avoid detection.
Strength - ability to lift, carry, or move an object or person.
Bluff - lie.
Diplomacy - oration, calm discussion.
Empathy -emotional appeal.
Intimidate - frighten, terrify.
Persuasion - persuade someone with an argument.
Seduce - attraction, sexuality.
Common - Under every rock, sticking out in every field, common materials basically smack you in the face they’re so visible and easily located.
Probability (1 : 1)
Uncommon - Just a step above common, uncommon items are found often enough to make a profit, but only by those skilled in finding such material. Your regular Joe could stumble across it easily.
Probability (1 : 100)
Rare - Usually worth a good deal of money, rare materials/creatures are not found often.
Probability (1 : 10,000)
Legendary - Based off of legends, but has been located a handful of times in Esterin.
Probability (1 : 1,000,000)
Fabled - There are no known findings of this material/creature listed.
Probability (1 : 100,000,000)
Regenerative - potions that regenerate health.
Bomb - potions that cause AOE damage.
Poisons - potions that cause degenerative damage.
Special Effects - potions that are not regenerative, bombs, or poisons.
Ability Points - Awarded on the type of event and at server milestones.
Artifacts - Legendary items and weapons that provide unusual, potentially world bending effect
Beast - a natural creature appearing in Tenebris.
Bonus Stat Items - An item that rewards a single permanent skill point in specified skill when equipped. Higher skill point allotment requires approval.
Bonus Stat Weapons - A weapon that rewards a single permanent skill point in specified skill when equipped. Higher skill point allotment requires approval.
Consumable Items - One use items that restore health, mana, or resilience. Cannot provide game-breaking effects. Can temporarily increase a skill level for 1 skill check.
Event Items - Items with relevant to events. Collectibles that can provide special point.
Max Money/Wealth - The max amount of wealth and money you can reward at your level.
Monster - an unnatural creature or horror appearing in Tenebris.
Mounts/Vehicles - Self explanatory.
Org/Religion Ranks - Increasing one's status in an organization or religion.
Regular Items - Regular items a person would have in their house, in their vehicle, to help with pets, or odds and ends.
Regular Weapons - Weapons with materials plainly found such as swords, shields, axe, etc. This does not include kinetic or manatek weapons.
Reputation - Reputation rating that accrues through participation in events and bounties. Reputation has its own set of rewards.
Secret Knowledge - Knowledge only available through investigation. Can involve politics, personalities, history, or something unique.
Skill Points (SP) - Self explanatory. Used to level up skills.
Spell Points (SSP) - Self explanatory. Used to level up spells.
Special Items - In addition to providing a skill point buff, the item also provides a unique effect.
Special Knowledge - Knowledge that requires a special interaction to uncover.
Special Weapons - In addition to providing a skill point buff, the weapon also provides a unique effect.
Titles - Special titles awarded in RP, Mythic Hero Title, and anything that seems important enough
UPD - Use per day