Calculator and Template
Standard Character Template
- Click the above link
- Make a copy: File > Make A Copy
- Alternative: File > Download > (Your Preferred File Type)
- Send any questions to the Character Discussion channels, Mechanics Discussion, or Lore Discussion.
- Use the calculator below to determine/fill in your base stats.
- Review the FAQ for more details.
Keep in Mind
- Your character is a citizen of this world and will develop over time.
- Your character should have both a religion as well as an organization (or faction).
- The best development comes from good story-telling, not your stats.
- Draw inspiration from your character's strengths as well as their weaknesses.
- The lore is meant to be a set of guidelines, not hard limitations.
- To calculate hybrid stats select both species in "Base Species."
Character Calculator
Primary Attributes
2 / 2 |
Base | AP | Total | |
---|---|---|---|
STR | 0 | 0 | |
DEX | 0 | 0 | |
CON | 0 | 0 | |
INT | 0 | 0 | |
WIS | 0 | 0 | |
CHA | 0 | 0 | |
DVO | 0 | 0 |
Calculated Stats
HP | PAtk |
---|---|
10 | 0 |
AC | RAtk |
10 | 0 |
SR | MAtk |
10 | 0 |
Potency | Alteration |
1d8 | ±1 |
Critical | Duration |
20/x2 | 4 |
AP Bonuses | Boons |
---|---|
|
|
AP Bonuses
For every 5 points you have in a stat, you'll receive the following relevant bonuses.
Stat | Bonus |
---|---|
STR | +5 Potency |
DEX | +50% Critical Multiplier |
CON | +5 DR |
INT | +1 AoE |
WIS | ±1 Alteration |
CHA | +1 Critical Range |
DVO | +1 Boon(s) |
Skill Usage
Skill checks are performed by rolling 1d20 + the relevant stat.
(e.g. Climbing falls under Athletics. 1d20 + STR)
Stat | Skills |
---|---|
STR | Athletics, Brute Force |
DEX | Acrobatics, Disarm Trap, Thievery, Stealth |
CON | Endurance |
INT | Lore, Knowledge, Forgery |
WIS | Empathy, Insight, Medicine, Perception |
CHA | Deception, Intimidation, Negotiation |
Help
Character Attributes
Strength (STR) - Physical power and carrying capacity
Dexterity (DEX) - Agility, balance, coordination, and reflexes
Constitution (CON) - Endurance, stamina, and good health
Intelligence (INT) - Deductive reasoning, knowledge, memory, logic, and rationality
Wisdom (WIS) - Self-awareness, common sense, restraint, perception, and insight
Charisma (CHA) - Force of personality, persuasiveness, leadership, and style
Devotion (DVO) - Affinity with a particular deity
Calculated Stats
Hit Points (HP) - The amount of damage you can take before being killed, disabled or destroyed
Armor Class (AC) - Your ability to avoid/resist non-magical attacks
Spell Resistance (SR) - Your ability to resist offensive magic
Boons - Abilities granted to you by your devotion to your deity
Potency (PTC) - The effectiveness (dice pool) of your damage/healing
Physical Attack (PAtk) - Your bonus to hit with a melee weapon
Ranged Attack (RAtk) - Your bonus to hit with a ranged weapon
Magic Attack (MAtk) - Your bonus to succeed with a spell
Area of Effect (AoE) - The number of targets you can affect with an attack or spell.
Critical Multiplier - The number you multiply your damage roll by to get your Critical Damage result.
Critical Range - During combat, the range of rolls on a d20 which may earn a Critical Threat. Critical Threats will always hit the target, regardless of AC/SR.
Critical Threats
- True Strike: (Critical Threat + Atk) < target AC/SR. +0% Damage (Does not gain bonuses from Critical Multiplier Bonus).
- Critical Hit: (Critical Threat + Atk) ≥ target AC/SR. Critical Multiplier Bonus +100% Damage.
- Critical Burst: Critical Threat = 20. Triple (3x) damage. Critical Multiplier Bonus +200% Damage.
Other Attributes
Ability Points (AP) - The number of points available to increase your primary attributes.
Equipment Points (EP) - The number of points available for equipment bonuses. (Inventory)
Damage Reduction (DR) - The amount of damage you ignore per successful attack against you.
- Successful attacks and True Strikes degrade the target's DR by 5 points (whether or not they deal damage).
- Critical Hits degrade the target's DR by 10 points.
- Critical Bursts degrade the target's DR equal to damage dealt.
- DR is fully restored after a night of rest.
Alteration - The strength of effects applied by your character. (Buffs/Debuffs/HoT/DoT)
Duration - The maximum number of turns your effects persist.