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Advancement

Home Player Guide Advancement

    Earning Experience

    Experience is earned through roleplay. Below is the experience chart which shows how much experience you need to gain per level.

    Prestige Rank

    • After level 20, every 15,000XP increases your character's Prestige Rank by 1.
      • Denoted as 20P<Rank> (e.g. 20P4).
    • Additionally, each Prestige Rank increases your total AP by 1.
    * - Cumulative Bonus
    ** - Flat Bonus
    Level Total
    XP
    AP
    Bonus*
    HP
    Bonus**
    Combat/Magic
    Rank
    1 0 +2 10 + CON Mod 1
    2 1000 +1 10 + CON Mod
    3 2200 +1 10 + CON Mod 2
    4 3600 +1 10 + CON Mod
    5 5200 +1 10 + CON Mod 3
    6 7000 +1 10 + CON Mod
    7 9000 +1 10 + CON Mod 4
    8 11200 +1 10 + CON Mod
    9 13600 +1 10 + CON Mod 5
    10 16200 +1 10 + CON Mod
    11 19000 +1 10 + CON Mod 6
    12 22000 +1 10 + CON Mod
    13 25200 +1 10 + CON Mod 7
    14 28600 +1 10 + CON Mod
    15 32200 +1 10 + CON Mod 8
    16 36000 +1 10 + CON Mod
    17 40000 +1 10 + CON Mod 9
    18 44200 +1 10 + CON Mod
    19 48600 +1 10 + CON Mod 10
    20 53200 +1 10 + CON Mod


    Combat/Magic Rank

    Combat (or Magic) Rank is a measure of the potency and effect of your character's attacks and spells.

    Potency - The base dice pool rolled for damage or healing.

    Alteration - The strength of effects applied by your character. (Buffs/Debuffs/HoT/DoT)

    Duration - The maximum number of turns your effects persist.

    Rank Potency Alteration Duration
    1 1d8 ±1 4
    2 2d8 ±2 4
    3 3d8 ±3 5
    4 4d8 ±4 5
    5 5d8 ±5 6
    6 6d8 ±6 6
    7 7d8 ±7 7
    8 8d8 ±8 7
    9 9d8 ±9 8
    10 10d8 ±10 8


    Reputation

    Reputation is essentially your character’s CLOUT. For every event, bounty, or quests (BEQ) they participate in, their reputation increases by one point (unless otherwise stated).

    Reputation also determines your rank within your affiliated religious or non-religious organization. Organizations

    Reputation Name Org. Rank Bonus*
    0-4 Unknown 0 --
    5-9 Civilian +1 AP
    10-14 Novice 1 +1 AP
    15-19 Adventurer +1 AP
    20-24 Seasoned Adventurer 2 +1 AP
    25-29 Acclaimed Adventurer +1 AP
    30-34 Local Celebrity 3 +1 AP
    35-39 Hero +1 AP
    40-44 Famous Hero 4 +1 AP
    45-49 Mythic Hero +1 AP
    50+ Legendary Hero 5 +1 AP
    * - Cumulative Bonus

    On Achieving Max Reputation for an Affiliation

    After your character has achieved max reputation for an affiliation and has obtained an artifact, you may bless, curse, and title other players within the same affiliation. In certain situations you may bless, curse, and title players outside of your organization. Blessings, curses, and titles may effect player stats. However, please confirm with staff that the associated stat effect is fair for both your level and the affected player's level. If hosting a social event, the host may award a special social event title (for example).

    Additionally, max reputation characters may award up to 3 AP for BEQ done by their associated affiliation. The 3 AP is awarded through 3 separate BEQ either all related or one-shot BEQ. Once the max reputation character has awarded 3AP, they must wait 3 months before hosting another set of BEQ.
    Summary:

    • Max reputation (50) characters can award blessings, curses, and titles.
    • The blessing, curse, or title must be fairly balanced to the receiving player's level and needs staff approval.
    • Max reputation (50) characters can award 3 AP for affiliation BEQ every 3 months.
    • The 3 AP bonus be granted over a series of related BEQs or as a single BEQ reward.
    • If someone is hosting a social event and wishes to award a title, regardless of affiliation reputation, they may do so.


    Titles

    Titles can be awarded by players with max reputation characters as well as Staff. A list of standardized titles and examples will eventually be listed here.


    Power Levels

    Earned AP Name Description
    1 Local Citizen An average, healthy person with no combat experience
    5 Novice The character can remove small threats to their home with some difficulty.
    10 Apprentice The character is above average.
    15 Adventurer Characters have reached a power level that places them well above the average populace.
    20 Veteran Adventurer An unusually robust character with significant combat experience.
    25 Gifted Characters that distinguish themselves above other adventurers.
    30 Highly Gifted An even more distinguished group of adventurers who are known to those above them in rank.
    35 Hero The character has known acts of valor or infamy and can be recognized in most major cities.
    40 Epic Hero A unique character with exceptional prowess, experience, items, and astounding abilities.
    45 Champion The character becomes a champion to a cause or god and a significant influence in large plot arcs.
    50 Legendary Champion A character that has devoted themself to a cause and has achieved ultimate devotion. They are known throughout the land and are a household name.
    99+ Law of... Characters that embody a certain aspect on the physical plane. An embodiment of a universal constant and are a paragon of either a belief, organization, acts of heroism or villainy, as well as overall participation.