Experience is earned through roleplay. Below is the experience chart which shows how much experience you need to gain per level.
- After level 20, every 10,000XP increases your character's Prestige Rank by 1.
- Denoted as 20P<Rank> (e.g. 20P4).
- Additionally, each Prestige Rank increases your total AP by 1.
(by Server Rank)
|1||0||+2||10 + CON Mod||1||Adventurer|
|2||1000||+1||10 + CON Mod|
|3||2200||+1||10 + CON Mod||2||Veteran|
|4||3600||+1||10 + CON Mod|
|5||5200||+1||10 + CON Mod||3||Exalted|
|6||7000||+1||10 + CON Mod|
|7||9000||+1||10 + CON Mod||4||Renowned|
|8||11200||+1||10 + CON Mod|
|9||13600||+1||10 + CON Mod||5||Mythic|
|10||16200||+1||10 + CON Mod||Gamemaster|
|11||19000||+1||10 + CON Mod||6|
|12||22000||+1||10 + CON Mod|
|13||25200||+1||10 + CON Mod||7|
|14||28600||+1||10 + CON Mod|
|15||32200||+1||10 + CON Mod||8|
|16||36000||+1||10 + CON Mod|
|17||40000||+1||10 + CON Mod||9|
|18||44200||+1||10 + CON Mod|
|19||48600||+1||10 + CON Mod||10|
|20||53200||+1||10 + CON Mod|
Combat (or Magic) Rank is a measure of the potency and effect of your character's attacks and spells.
Potency - The base dice pool rolled for damage or healing.
Alteration - The strength of effects applied by your character. (Buffs/Debuffs/HoT/DoT)
Duration - The maximum number of turns your effects persist.
Reputation is essentially your character’s CLOUT. For every event, bounty, or quests (BEQ) they participate in, their reputation increases by one point (unless otherwise stated).
Reputation also determines your rank within your affiliated religious or non-religious organization. Organizations
Note: You may only be granted bonuses from a single organization, regardless of type.
|20-24||Seasoned Adventurer||2||+1 AP|
|25-29||Acclaimed Adventurer||+1 AP|
|30-34||Local Celebrity||3||+1 AP|
|40-44||Famous Hero||4||+1 AP|
|45-49||Mythic Hero||+1 AP|
|50+||Legendary Hero||5||+1 AP|
On Achieving Max Reputation for an Affiliation
After your character has achieved max reputation for an affiliation and has obtained an artifact, you may bless, curse, and title other players within the same affiliation. In certain situations you may bless, curse, and title players outside of your organization. Blessings, curses, and titles may effect player stats. However, please confirm with staff that the associated stat effect is fair for both your level and the affected player's level. If hosting a social event, the host may award a special social event title (for example).
Additionally, max reputation characters may award up to 3 AP for BEQ done by their associated affiliation. The 3 AP is awarded through 3 separate BEQ either all related or one-shot BEQ. Once the max reputation character has awarded 3AP, they must wait 3 months before hosting another set of BEQ.
- Max reputation (50) characters can award blessings, curses, and titles.
- The blessing, curse, or title must be fairly balanced to the receiving player's level and needs staff approval.
- Max reputation (50) characters can award 3 AP for affiliation BEQ every 3 months.
- The 3 AP bonus be granted over a series of related BEQs or as a single BEQ reward.
- If someone is hosting a social event and wishes to award a title, regardless of affiliation reputation, they may do so.
Titles can be awarded by players with max reputation characters as well as Staff. A list of standardized titles and examples will eventually be listed here.