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Divine Boons

Home Characters Divine Boons

    Divine boons are granted through a character's devotion to a particular entity. It is recommended that you pick a boon that will both build towards the character style you have in mind, as well as matches the character's personality and identity.

    Charon

    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Sacred Formulae Root Analysis

    (Passive)

    Whenever you attack or cast a spell, you may reduce the target's AC and SR by an amount equal to your INT for that attack/spell.

    Additive Properties

    (Passive)

    All of your spells may gain a secondary effect at half of your Magic Rank (rounded up).

    Parabolic Reflection

    (Active, Standard)

    When hit by a spell, you may negate it and reflect the spell back to the target for double the original effect.

    (Targets: Self, Save: None, Turns: 3, Use: 1/Day)

    Elseldir

    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Lunar Blessing Erudite Healing

    (Passive)

    Whenever you cast a healing spell, the target is healed additional HP equal to your WIS.

    Moonlight Shield

    (Passive)

    Your party members gain bonus AC and SR equal to your WIS.

    Blue Moon

    (Active, Free)

    Whenever a party member would suffer fatal damage, you may immediately heal them to full HP.

    (Targets: 1, Save: None, Use: Unlimited, Cost: -1 CON, Permanent)

    Fortuna Fen

    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Fen's Fancy Ante Up

    (Active, Free)
    After you roll for potency, you may wager with Fortuna for even greater rewards.

    Rules: Roll 1d20.

    11-20+: Increase your potency result by 100%. You may use this result or choose to use Ante Up again.

    1-10: Take damage equal to your potency result (including any increases from Ante Up). This damage cannot be negated in any way.

    (Targets: Special, Save: None, Use: Unlimited)

    Weighted Dice

    (Passive)
    All of your d20 rolls gain a +5 Luck bonus.

    Split Odds

    (Active, Free)
    On your first d20 roll of the turn, roll 2d20 instead. You may choose which result to take.
    (Targets: Self, Save: None, Turns: 3, Use: 1/Day)

    Lena

    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Death's Kiss Dark Fortitude

    (Passive)

    You gain bonus HP equal to your STR mod multiplied by your character level.

    Sacrifice

    (Passive)

    Whenever you attempt a physical or magical attack, before the attack is rolled, you may reduce your current HP for an equivalent amount of bonus damage.

    (Bonus damage from this boon is not modified by your Critical Multiplier)

    Reaper's Vigor

    (Active, Free)

    Any physical or magical damage you deal heals you for half of the damage dealt.

    (Targets: Self, Save: None, Turns: 3, Use: 1/Day)

    Michara

    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Call of the Wild Protection of the Pack

    (Active, Free)

    At the beginning of your turn, you may command a single familiar to intercept all attacks/spells that target yourself or a party member.

    The familiar's AC/SR is treated as 0 for all defensive checks.

    Feral Synchrony

    (Passive)

    Any spells that affect you will also affect your familiars (and vice versa).

    Additionally, you and your familiars gain a +5 Damage Potency and a +5 DR bonus for each summoned familiar you control.

    One with Nature

    (Active, Immediate)

    Any physical damage dealt to you, your familiars, or the recipient of Protection of the Pack is dealt back to the attacker after initial damage calculation.

    If you have no active familiars or all of your active familiars flee from HP loss, One with Nature fails.

    (Targets: Special, Save: None, Turns: 3, Use: 1/Day)

    Surna

    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Beloved Pyroclasm Warmth

    (Passive)

    Each time you are hit with or by an attack/spell, gain 1 Surna's Flame until the end of combat.

    Surna's Flame = +1d8 True Damage (Ignores DR)

    Radiance

    (Active, Standard)

    Cleanse all party debuffs. For each debuff cleansed, gain 1 Surna's Flame.

    (Targets: Party. Save: None. Turns: N/A. Uses: 3/Day)

    Inferno

    (Active, Standard)

    Upon evoking Inferno, you may spend any number of Surna's Flames. For each Flame expended, the devotee erupts into brilliant light, dealing AoE damage, dazzling opponents, and granting party-wide DR until the end of combat.

    Effects (per Surna's Flame spent)

    • Damage: +2d8 True Damage
    • Blind: -2AC
    • DR: +5DR

    (Targets: Special. Save: None. Turns: Special. Uses: 1/Day)

    Xerxes

    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    The Brand Cortex Bleed

    -2 WIS

    (Passive)

    When hit with a successful physical or magical attack, target temporarily loses 3 INT, WIS, and CHA. This effect stacks.

    Madman's Conviction

    -3 WIS

    (Passive)

    When hit with a successful physical or magical attack, the target takes an additional +1d8 for each stack of Cortex Bleed they are suffering.

    Wildfire's Embrace

    -4 WIS

    (Passive)

    When the devotee delivers the killing blow on a PC or NPC (Major) that is under the effect of Cortex Bleed, they permanently gain STR, DEX, and CON.

    PC: +4
    NPC (Major): +2