Create a Character

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Getting Started

Standard Character Template

  • Make a copy: File > Make A Copy
    • Alternative: File > Download > (Your Preferred File Type)
  • Send any questions to the Character Discussion channels, Mechanics Discussion, or Lore Discussion.
  • Use the calculator below to determine/fill in your base stats.

Keep in Mind

  • Your character is a citizen of this world and will develop over time.
  • The best development comes from good story-telling, not your stats.
  • Draw inspiration from your character's strengths as well as their weaknesses.
  • The lore is meant to be a set of guidelines, not hard limitations.
  • To calculate hybrid stats select both species in "Base Species."
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Base AP Total
STR 0 0
DEX 0 0
CON 0 0
INT 0 0
WIS 0 0
CHA 0 0
DVO 0 0
10 0
10 0
10 0
Potency Alteration
1d8 ±1
Critical Duration
20 4
AP Bonuses Boons
  • --
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Primary Attributes

STR - Strength, measuring physical power. (Primary: Physical)

DEX - Dexterity, measuring agility. (Primary: Ranged, Secondary: AC)

CON - Constitution, measuring endurance. (Primary: HP, Secondary: AC)

INT - Intelligence, measuring reasoning and memory. (Primary: Magic, Secondary: SR)

WIS - Wisdom, measuring perception and insight. (Primary: SR)

CHA - Charisma, measuring force of personality. (Primary: Summoning)

DVO - Devotion, measuring affinity with a particular deity. (Primary: Boons)

Secondary Attributes

HP - Hit Points. Your resilience against death. (CON + 10 per Level. Death: 0 HP)

AC - Armor Class. Your ability to resist physical attacks. (10 + DEX + CON + Bonuses)

SR - Spell Resistance. Your ability to resist spells and magical attacks. (10 + INT + WIS + Bonuses)

Boons - The number of abilities granted to you by your devotion to your deity. (1 per 5 DVO)

Potency (PTC) - The effectiveness (dice pool) of your damage/healing. (Based on Combat/Magic Rank)

PAtk - Physical Attack. Your bonus to hit with a melee weapon. (STR + Bonuses)

RAtk - Ranged Attack. Your bonus to hit with a ranged weapon. (DEX + Bonuses)

MAtk - Magic Attack. Your bonus to succeed with a spell. (INT + Bonus)

Critical - The roll on 1d20 required to "threaten Critical." A Critical Threat will always will always hit.

  • A d20 result of 20 will deal triple damage. (Natural Crit)
  • If the total attack roll meets or exceeds the target's defense, it deals double damage. (Confirmed Crit)

Other Attributes

AP - Ability Points. The number of points available to increase your primary attributes.

EP - Equipment Points. The number of points available for equipment bonuses. (Inventory)

Damage Reduction (DR) - The amount of damage you ignore per successful attack against you.

Proficiency - Ability to use a particular weapon or mana type.

Alteration - The strength of effects applied by your character. (Buffs/Debuffs/HoT/DoT)

Duration - The maximum number of turns your effects persist.

AP Bonuses

For every 5 points you have in a stat, you'll receive the following relevant bonuses.

Stat Bonus
STR +2 Potency
DEX +1 Crit Range
CON -2 DMG Reduction
INT +1 Target(s)
WIS +1 Proficiency Type(s)
CHA +1 Active Pet(s)
DVO +1 Boon(s)

Skill Usage

Skill checks are performed with your most applicable stat (or the stat of the host's choosing).

Stat Example Skills
STR Athletics, Brute Force
DEX Acrobatics, Disarm Trap, Stealth
CON Endurance, Physical Composure
INT Lore, Knowledge, Forgery
WIS Empathy, Perception, Insight
CHA Deception, Intimidation, Negotiation