Experience

Home Characters Experience
Level Total
EXP
AP
Bonus*
Additional HP
Bonus*
Skill Proficiency
Bonus**
Magic
Rank
Combat
Rank
Starting Level
(by Rank)
1 0 -- 10 + CON Mod +2 1 1 Adventurer
2 1000 +2 10 + CON Mod
3 3000 +2 10 + CON Mod 2 2 Veteran
4 8000 +2 10 + CON Mod
5 15000 +2 10 + CON Mod +3 3 3 Exalted
6 24000 +2 10 + CON Mod
7 35000 +2 10 + CON Mod 4 4 Renowned
8 48000 +2 10 + CON Mod
9 63000 +2 10 + CON Mod +4 5 5 Mythic
10 80000 +2 10 + CON Mod GM +
11 99000 +2 10 + CON Mod 6 6
12 120000 +2 10 + CON Mod
13 143000 +2 10 + CON Mod +5 7 7
14 168000 +2 10 + CON Mod
15 195000 +2 10 + CON Mod 8 8
16 224000 +2 10 + CON Mod
17 255000 +2 10 + CON Mod +6 9 9
18 288000 +2 10 + CON Mod
19 323000 +2 10 + CON Mod 10 10
20 360000 +2 10 + CON Mod
21+ 360000+ - - 7+ 11+ 11+ HGM
* - Cumulative Bonus
** - Flat Bonus

Base Values


Magic

Magic Rank DMG/HEAL
1 1d8
2 2d8
3 3d8
4 4d8
5 5d8
6 6d8
7 7d8
8 8d8
9 9d8
10 10d8
11+ Varies

Talismans

Advanced magics are learned and used through the creation and refinement of Talismans. Read more about Talismans on the Magic page.

Healing

Heal any player or monster on the battlefield. Healing is assumed to always go off during combat and out of combat. However, when you roll your combat dice to heal, you only do half the total roll rounded down. This means that if your combat dice is a 1d8, the maximum amount of healing you can roll is 4.

Physical

Combat Rank DMG Techniques
1 1d8 1
2 2d8 1
3 3d8 1
4 4d8 2
5 5d8 2
6 6d8 2
7 7d8 3
8 8d8 3
9 9d8 3
10 10d8 4
11+ Varies 4+

Techniques

  • Actives: 1 use per turn
  • Passives: Always in use
  • You can invest in 3 separate techniques in any combination
Technique Bonus Note
One Handed (Passive) 1 DMG to successful hit Does not include ranged weapons
Two Handed (Passive) 1 DMG to successful hit Does not include ranged weapons
Defense (Passive) Gain +1 to AC
Protection (Active) If someone near you is being attacked, you instead can take the damage in their place. (If you invest in this multiple times, add one additional person to your protection.)
Ranged (Passive) Gain +1 to attack rolls when using a ranged weapon. Applies to 1 handed and 2 handed ranged weapons.

Modifiers

Attribute Total Modifier
0 DEATH
1 -5
2-3 -4
4-5 -3
6-7 -2
8-9 -1
10-11 0
12-13 1
14-15 2
16-17 3
18-19 4
20-21 5
22-23 6
24-25 7
26-27 8
28-29 9
30 10