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    Wealth and Currency

    Tenebris Realm uses a gold standard for all currency. All coins are a type of metal, while those who are paying for larger purchases can use other items. Bartering is incredibly common, as is trading goods for services. The banking system in Tenebris Realm is called The Treasury. Each city has their own associated Vault. All coins are smithed using the same template with minor variations depending on the printing branch. Coins minted within Verdisol, for example, are outlined in green enamel.

    Wealth is tracked through Wealth Rating. It is up to the player to track their earned money and wealth level, which is done on your character sheet. Wealth Rating is the measure of your purchasing power within Esterin. Normal goods and services within your means are assumed to be affordable without any impact upon your Wealth Rating. A player's Wealth Rating increases through bounties, events and quests (BEQ).

    Wealth is the measure of a character's financial assets, from the quality of their equipment to the pocket change they carry on their person. For each rating, the character is assumed to be able to purchase reasonable goods within those means. Players will need keen haggling skills or be prepared to take the hit to their wealth rating. Buyer beware.

    Rating Name Assets Bonus* Server Rank
    0-4 Destitute 1G --
    5-14 Impoverished 10G --
    15-29 Meager 100G -- Adventurer
    30-49 Modest 1,000G +1 CHA, +1 Starting EP Veteran
    50-74 Prosperous 10,000G +2 CHA, +1 Starting EP Exalted
    75-104 Affluent 100,000G +3 CHA, +1 Starting EP Renowned
    105+ Draconic 1,000,000G +4 CHA, +1 Starting EP Mythic
    * - Cumulative Bonus


    Location Examples Equip Slots
    Main-Hand Primary 1H/2H Weapon 1
    Off-Hand Secondary 1H Weapon, Shield, Magic Focus 1
    Armor Breastplate, Chainmail, Robes 1
    Trinkets Jewelry, Accessories 3-5*
    Consumables Food, Potions, Scrolls N/A
    *If using a 2H Main Hand (or a Main Hand with no Off-Hand), you may equip up to 4 trinket slots. If not using weapons at all, you may equip up to 5 trinket slots.


    • New characters start with a total of 3EP (Equipment Points) worth of Crafted items. This is affected by the character's starting wealth level.
    • Bonuses may only be gained from currently equipped items. Unequipped items do not grant bonuses and reside in the character's inventory.
    • Artifacts/Relics take up the slot closest to their equipment type.

    Equipment Point (EP) Bonuses


    • Attack Bonus - Increases your PAtk, RAtk, or MAtk by 1
    • Defense Bonus - Increases your AC or SR by 1
    • Health Bonus - Increases your HP by 5


    • Duration Bonus - Increases your Spell Duration by 1
    • Potency Bonus, Minor - Increases your Potency by 1
    • Damage Resistance Bonus - Increases your Damage Resistance by 1


    • Stat Bonus - Increases your STR, DEX, CON, INT, WIS, or CHA by 1

    10 EP

    • AoE Bonus - Increases your AoE by 1
    • Critical Threat Bonus - Increases your Critical Threat by 1
    • Alteration Bonus - Enhances your Spell Alteration by +/- 1
    • Potency Bonus, Major - Increases your Potency by 1d8

    15 EP

    • Critical Multiplier Bonus - Increases your Critical Multiplier by 1

    20 EP

    • Awaken Ability* - Unlocks one of two Ability slots on your item.
      * Note: Learning Awakened Abilities should come through roleplay. Ability mechanics require GM approval.

    Purchasing Additional Equipment Points

    For every twenty (20) points you reduce your character's wealth rating, they gain +1EP, which can be applied to any of their equipment.


    • You must have at least 20 points. Your Wealth Rating cannot fall below 0.
    • If you drop a Wealth Rank, adjust your CHA bonus to that of your current Wealth Rank.
    WR Cost Total EP Gained
    20 1
    40 3
    60 6
    80 9
    100 12


    Players may also choose to raise or summon Pets to aid them in their adventure.

    More information on Pets can be found here.