Home Characters Species


Species will have standard traits and weaknesses. These are a good thing to keep in mind when crafting your character’s personality and back story. Likewise, starting mana affinity highlights the type of mana you can start with. Averse mana are mana types that the species inherently cannot learn. These are able to be changed through roleplay.

Some species are not "born" in the traditional sense of the word, but made, either by curse or magic. As such, afflicted, constructs, vampires, undead, and void walkers will always have an originating species. When creating a character of this species, you should pull stats from the original race, (as well as new ‘species’ indicator and combine them. YOU DO NOT TAKE THE STRENGTHS OR WEAKNESSES of the original species unless directed. Also, if you make a ‘made’ species, the origination species must be usable by your rank.

Go here if you want more explanation on how to read the species charts.

Attribute Swap Request

Some character ideas might make more sense if attributes were swapped to different locations. For example, a gorilla beastkin would most likely have higher CON and STR compared to a squirrel beastkin, which might specialize in DEX. Attribute swaps are accomodated on a case by case basis and you must notify a Gamemaster in character discussion for you attribute swap.