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Cursed

Home Player Guide Playable Species Cursed


    Afflicted

    The Afflicted are not technically their own species by any standard definition, but rather individuals that have become cursed as the result of a Tvarian's (or another Afflicted's) bite.

    New Afflicted typically experience an initial loss of control over this curse, finding it difficult to maintain their original form as opposed to a fully bestial one. These Beast forms may resemble common animals, and are generally larger than their real-life counterparts. Afflicted retain some beast-like qualities (hearing, sense of smell, agility) in their natural form, but are ultimately controlled by the Moon, forcefully shifting when it is full.

    Toward the end of an Afflicted's life, or if they have remained in their beast form for too long, the Afflicted can lose the ability to revert back to their original form, leading them to become what is known as "Forsaken Afflicted."

    Notes

    • Only Changelings, Dwarves, Elves, Gnomes, Goblins, Humans, or Orcs may become Afflicted.
    • Afflicted may spread their curse by biting another individual while in their beast form during a full moon.
    • Afflicted lose the ability to channel mana.
    afflicted+attrib.png

    Biology & Stats

    • Species Type: Turned
    • Genus: Cursed
    • Height: N/A
    • Weight: N/A
    • Life Expectancy: Base Species
    • Significant Anatomy:

      Lunar Afflicted take on animalistic traits, which can range from fangs, claws, or changes in the musculoskeletal structure.

    Attribute Bonus
    STR 2
    DEX 0
    CON 2
    INT 0
    WIS 0
    CHA -2


    Corrupted

    Most common among those who bathed within the Sun’s light, Corrupted individuals are those that have lost their way within the Frontier or Dark Reaches. They have become consumed with madness, darkness, hatred, villainy, or some type of visual demarcation of their refusal to cleanse themselves. Although any species is potentially corruptible, it is most common among elementals.

    Biology & Stats

    • Species Type: Turned
    • Genus: Cursed
    • Height: Base Species
    • Weight: Base Species
    • Life Expectancy: Base Species
    • Significant Anatomy:

      Corrupted appearances vary greatly. Sometimes it can be as simple as discolored skin or as dramatic as magical boils.

    Attribute Bonus
    STR 4
    DEX 4
    CON -2
    INT -2
    WIS 4
    CHA -4


    Hexed

    Hexes are an unfortunately common occurrence among children, fighting neighbors, and those who hold grudges against one another. The most common manifestation of hexes are either body deformities, abnormalities, hallucinations, or even situational-specific psychosis. Every hex is unique and can take years to remove.

    Biology & Stats

    hexed.jpg
    • Species Type: Turned
    • Genus: Cursed
    • Height: Base Species
    • Weight: Base Species
    • Life Expectancy: Base Species
    • Significant Anatomy:

      Hexed individuals tend to have a wandering gaze and discolored eyes.

    Attribute Bonus
    STR 0
    DEX 0
    CON 0
    INT 4
    WIS 4
    CHA -4


    Scorched

    A rare and deadly birth defect. The Scorched condition is a painful malady where an individual burns from within. Live spans are shortened to half or even a quarter of what the victim’s species should live to. There are some treatments available, but they are rare and expensive.

    Biology & Stats

    scorched.jpg
    • Species Type: Turned
    • Genus: Cursed
    • Height: Base Species
    • Weight: Base Species
    • Life Expectancy: 20 - 30 years
    • Significant Anatomy:

      Scorched are individuals cursed with ever-burning fire in their bodies. Their mana systems do not produce mana, but instead flame. As such, Scorched cannot wield any other 'magic' besides that of fire, and magic use often harms themselves. Many people with this curse die young.

    Attribute Bonus
    STR 6
    DEX 2
    CON -4
    INT 4
    WIS 0
    CHA -4


    Vampire

    Any bipedal, sentient creature can be cursed with vampirism, the only exception to being dragons. As a curse placed upon an individual by another vampire, the "Sire," removing vampirism requires a significant amount of power to remove. When a vampire is turned, their aging stops at the point of their embrace. Theoretically, vampires can live forever.

    Vampires come in many different types and have species specific names:

    • Elder Sire - at least 100 years old and can turn others
    • Damphyr - a changed elf (of any subspecies) with vampirism
    • Fledgling - a newly turned vampire

    Vampires must drink blood from sentient creatures to keep their bloodlust in check. If a vampire falls to their hunger, they go on a rampage that could lead to their untimely demise.

    Biology & Stats

    vampire+attrib.jpg
    • Species Type: Turned
    • Genus: Cursed
    • Height: Base Species
    • Weight: Base Species
    • Life Expectancy: N/A
    • Significant Anatomy:

      Vampires have large, venomous fangs and sharp nails.

    Attribute Bonus
    STR 0
    DEX 0
    CON 0
    INT 0
    WIS 0
    CHA 2


    Vampire (Elder)

    Any bipedal, sentient creature can be cursed with vampirism; the only exception to this are dragons. As the curse upon these individuals is a blood curse, it will take someone of significant power to remove it. When a vampire is turned, their aging stops at the point of creation. Theoretically, vampires can live forever.

    Vampires come in many different types and have species specific names:

    • Elder Sire - at least 100 years old and can turn others
    • Damphyr - a changed elf (of any subspecies) with vampirism
    • Fledgling - a newly turned vampire

    All vampires possess fangs and red eyes. Vampires must drink blood from sentient creatures to keep their bloodlust in check. If a vampire falls to their hunger, they go on a rampage that could lead to their untimely demise. If a subject offers their blood willingly to a vampire, the blood will temporarily increase the vampire’s physical abilities beyond their original species, which has led to a practice of certain fighters donating blood regularly. Additionally, vampires have enhanced dark vision, blood sense, and a heightened sense of smell. Every vampire must have a sire. Vampires have a poison bite that can paralyze their victims.

    Biology & Stats

    elder vampire.jpg
    • Species Type: Turned
    • Genus: Cursed
    • Height: Base Species
    • Weight: Base Species
    • Life Expectancy: N/A
    • Significant Anatomy:

      Elder vampires have large, venomous fangs that they can hide at will, as well as sharp nails and granite-like bodies. Elder vampires do not bleed.

    Attribute Bonus
    STR 0
    DEX 0
    CON 0
    INT 0
    WIS 0
    CHA 4