Elder Wild Folk

Home Player Guide Playable Species Elder Wild Folk

Elder Wild Folk

Wild Folk are beings that were blessed by Michara to gain sentience. Heavily rooted in animal properties, Wild Folk display similar social traits to their visible characteristics.


An ancient race created to protect Michara’s wellsprings. They grew from massive beasts fighting for territory to a complex society of tribal warriors. Through battle with mortal races, Tvarians learned of their ability to pass on affliction. Those that were afflicted with the shifting curse were forced to shift into a beast form during the full moon. Taking pity on these creatures, Tvarians welcome those who they wronged in battle, as repentance for their deeds. As the ages passed and the times changed the Tvarians that were left in the world spread out into the cities and races. 

When Twilight fell, Tvarians found a new species - that of the Beastkin - to be curious and similar to their own. Unlike Tvarians, however, Beastkin were stuck in a half-shifted form. Viewing these beings as their unintentional descendents, many Tvarians will allow Beastkin into their Tribe to swell their Tribe’s numbers and pass down ancient knowledge.

Given their divine progenitor, Tvarians have an inherent hatred to En’yre. If the two species ever encounter one another, they will fight to the death. This can be assuaged with the presence of a fey or faer.

Physical attributes between Tvarians vary as wide as the animal kingdom. They can be any manner of beast (both those of standard fantasy, beasts from the Bestiary, and select monsters). Notably, only predator type Tvarians can pass on affliction.


Biology & Stats

  • Species Type: Born
  • Genus: Divinus
  • Height: Varies
  • Weight: Varies
  • Life Expectancy: 150 - 175 years
  • Significant Anatomy:

    Tvarian are the descendents of primordial beings from the Golden Age; their shifted anatomy reflects the Tribe they are a member of. In their bestial form, Tvarians are typically 2-3x larger than the standard animal they mirror. Many also have magical properties or unique coloring that is not seen among normal animals.

Attribute Bonus


There are many Tribes of Tvarians in the world. These tribes typically are loosely based on animal type (mammalian, reptilian, avian, etc). Players can submit tribes. Children/young of Tvarians are highly regarded and are often considered a Tribe’s treasure.

Tvarians follow a traditional pack hierarchy:

  • Alphas: the leader(s) of a Tribe. Alphas can be a single person or a breeding couple. Can be outed by a Beta in a trial by combat.
  • Betas: second in command. Betas can also be the breeding mates to Alphas.
  • Omegas: those who are not strong enough to be considered a Beta. These can can also be Afflicted created by an Alpha or Beta. Beastkin can become Omegas - up to Beta - in a Tribe.
  • Outcast: those who failed their challenge against an Alpha, someone who failed their duty to Michara, or committed a heinous crime against their Tribe.


Dragonoids of the highest repute, these are the descendants, grandchildren and further, of the now nearly  extinct chromatic, metallic, and outerplanar dragons. Although their blood is mixed, if they possess even a drop of draconic heritage their draconic ancestor's traits will be visible. Many wyrms fail to thrive in childhood, as they require a significant amount of mana, more so than the young of other species. However, with the improvement of harvesting and stabilizing mana over the past few centuries, more and more are being born as well as surviving.

Expert mastery of a single element and spells. A Wyrm can assume any of the following elemental types: fire, water, air, earth, ice, lightning, stone, or crystal. Wyrms are considered dragonborn, so all have mana sense (to a varying degree of sensitivity) and can use a multitude of thematic elemental spells and abilities.

Although they are the descendants of dragons Wyrms do not have the ability to fly. But if they are born with wings they can learn to glide for short distances.


Biology & Stats

  • Species Type: Born
  • Genus: Elementum
  • Height: 5 - 6.5 feet
  • Weight: 120 - 250lbs
  • Life Expectancy: 70 - 120 years
  • Significant Anatomy:

    Wyrms possess an elemental stone at the center of their chest, which is often called a 'heart stone' or 'mana stone.' The stone is thought to be a solidified fire lung from their draconic ancestors, and if damaged will cause wyrms severe pain or even death. Many wyrms are on the taller side but can range from slender to heavily muscled builds.

Attribute Bonus
WIS -2