Elementals

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    Elementals are elemental spirits that have achieved sentience through prolonged exposure to mana. As such, many of these ethereal beings will often seem otherworldly or less interested in physical reality. Many will express interest in preserving nature but few have the means (or knowledge) on what that could entail. Elementals and Glisari have a friendly alliance and thus they are known to get along well.

    Elementals are born with many different variations: Arcanus (Arcane), Dusk (Void), Nymph (Water), Sylph (Air), Pygmy (Earth), and Salamander (Fire). Elementals are considered ageless, but many go into hibernation every 50-80 years for up to 20 years. They do not remember much of their lives before hibernation, aside from their own names, elements, as well as other key personal information. Additionally, elementals are generally a rare breed. Many will take a certain city as their permanent home and typically specialize in a craft, magic, or even entertainment to make their lives meaningful. Elementals vary widely with their physical appearances. On average, many are between five and six feet tall with glyph markings, glowing eyes, and with unusually pigmented skin. Elementals have complete and utter mastery of a single element. Fire elementals can walk through magma. Water elementals can breath under water. Wind elementals can fly and glide with ease. Earth elementals can turn to stone to keep from harm. Arcane elementals have complete manipulation of most arcane mediums. Void elementals have the void at their beck and call. Of course, these skills have a time limit based on mana level.

    RELATIONSHIPS WITH OTHER ELEMENTALS

    Elementals of opposing elements tend to avoid each other while those of the same or aligned elements will find it easy to get along or support each other.

    s6-mana-chart

    ARCANUS


    Type Attribute Total Modifier Resistances Other
    Born STR 8 -1

    -50% DMG from Arcane Magic

    Proficiencies:

    Choose 4 Skills


    N/A

    Species DEX 10 0
    Elemental (Arcanus) CON 8 -1
    Genus INT 14 2 Weaknesses
    Elementum WIS 12 1

    Take +50% DMG from Void

    Rank CHA 12 1
    Veteran LUK 0 ±0

    DUSK


    Type Attribute Total Modifier Resistances Other
    Born STR 8 -1

    -50% DMG from Void Magic

    Proficiencies:

    Choose 4 Skills


    N/A

    Species DEX 10 0
    Elemental (Dusk) CON 8 -1
    Genus INT 12 1 Weaknesses
    Elementum WIS 14 2

    Take +50% DMG from Arcane

    Rank CHA 12 1
    Veteran LUK 0 ±0

    NYPMH


    Type Attribute Total Modifier Resistances Other
    Born STR 10 0

    -50% DMG from Water

    Proficiencies:

    Choose 4 Skills


    N/A

    Species DEX 12 1
    Elemental (Nymph) CON 10 0
    Genus INT 10 0 Weaknesses
    Elementum WIS 10 0

    Take +50% DMG from Earth

    Rank CHA 12 1
    Veteran LUK 0 ±0

    PYGMY


    Type Attribute Total Modifier Resistances Other
    Born STR 12 1

    -50% DMG from Earth

    Proficiencies:

    Choose 4 Skills


    N/A

    Species DEX 10 0
    Elemental (Pygmy) CON 10 0
    Genus INT 10 0 Weaknesses
    Elementum WIS 12 1

    Take +50% DMG from Air

    Rank CHA 10 0
    Veteran LUK 0 ±0

    SALAMANDER


    Type Attribute Total Modifier Resistances Other
    Born STR 10 0

    -50% DMG from Fire

    Proficiencies:

    Choose 4 Skills


    N/A

    Species DEX 10 0
    Elemental (Salamander) CON 12 1
    Genus INT 10 0 Weaknesses
    Elementum WIS 10 0

    Take +50% DMG from Water

    Rank CHA 12 1
    Veteran LUK 0 ±0

    SYLPH


    Type Attribute Total Modifier Resistances Other
    Born STR 10 0

    -50% DMG from Air

    Proficiencies:

    Choose 4 Skills


    N/A

    Species DEX 14 2
    Elemental (Slyph) CON 10 0
    Genus INT 10 0 Weaknesses
    Elementum WIS 10 0

    Take +50% DMG from Fire

    Rank CHA 10 0
    Veteran LUK 0 ±0