Goblins

Home Characters Species Goblins

Goblins are an elusive and nimble race, which enabled them to slip away from danger more easily than most. Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: dexterity, sheer numbers and malicious ingenuity. The concept of a fair fight is meaningless in their society. They favored ambushes, overwhelming odds, dirty tricks, and any other edge they could devise.

Before the fall of the Light, Goblin society was tribal by nature. Goblins had little concept of privacy, living and sleeping in large common areas; only the leaders lived separately in their own private chambers. Their leaders were generally the strongest, and sometimes the smartest, around. The formerly primitive species sustained their community by raiding and stealing; they sneaked into lairs, villages, and even towns by night to take what they could. If supplies were short enough, goblins would even resort to eating members of other races.

Since the disappearance of the Sun Goddess, however, many of these tribes began to disappear into the Dark, never to be heard again. The rise of long-dormant predators caused the majority of goblin kin to vanish, making the remnants of their kind scatter across the realms. As such, the few survivors found themselves forced to live in the safe havens of the cities they avoided for so long. Civilized goblin folk are separate from each other: their members either prey on the weaknesses of non-goblins or hope to start a life free from the ruthless conditions of their culture.

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MIREMUCK

These creatures are ruthless and travel in packs/clans of 6-12 at minimum. Many survive by being brigands or offering their nefarious services for gold.

Miremuck goblins loathe Tarmen.

Biology & Stats

  • Species Type: Born
  • Genus: Accipit
  • Height: 3 -4 feet
  • Weight: 50 - 90 lbs
  • Life Expectancy: 50 - 60 years
  • Significant Anatomy:

    Miremuck goblins tend to have brownish hues and large, bat-like ears.

Attribute Bonus
STR -2
DEX 4
CON 0
INT 0
WIS 0
CHA -1


TARMEN

City-dwelling goblins. A bit more refined than their Wild counterparts, these goblins are typically craftsmen, thieves, or information brokers.

Tarmen detest Miremuck in kind.

Biology & Stats

  • Species Type: Born
  • Genus: Accipit
  • Height: 3 -4 feet
  • Weight: 50 - 90 lbs
  • Life Expectancy: 50 - 60 years
  • Significant Anatomy:

    Tarmen have darker skin tones and typically milky-white or blue eyes.

Attribute Bonus
STR -2
DEX 3
CON 0
INT 0
WIS 1
CHA -1


WILD

Biology & Stats

  • Species Type: Born
  • Genus: Accipit
  • Height: 3 -4 feet
  • Weight: 50 - 90 lbs
  • Life Expectancy: 50 - 60 years
  • Significant Anatomy:

    Tarmen have darker skin tones and typically milky-white or blue eyes.

Attribute Bonus
STR -2
DEX 3
CON 1
INT 0
WIS 0
CHA -1


HOBGOBLIN

Unlike the rest of goblin kind, hobgoblins are massive and strong, at the cost of even worse intelligence, tending to be extremely gullible. Any given goblin pack will have 1-2 hobs among them.

Biology & Stats

  • Species Type: Born
  • Genus: Accipit
  • Height: 6 - 8 feet
  • Weight: 150 - 250 lbs
  • Life Expectancy: 50 - 60 years
  • Significant Anatomy:

    Hobgoblins are massive in comparison to their goblin cousins. Many will take trophies from kills or heists and wear them as adornments on their body.

Attribute Bonus
STR 6
DEX -2
CON 3
INT -2
WIS -2
CHA -2