Wild Folk

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Wild Folk


Wild Folk are beings that were blessed by Michara to gain sentience. Heavily rooted in animal properties, Wild Folk display similar social traits to their visible characteristics.


AQUAN

As the name so deftly applies, this species of sentience on Esterin is namely aquatic, amphibious, or has a cohabiting relationship with water in someway. Early on, during the Golden Age, these creatures were often called merfolk. However, with the emergence of leylines, their number, and types, exploded overnight. Like Beastkin, Aquans are most typically aquatic animals that appeared as leylines did across oceans, lakes, swamps, and rivers. Some of these creatures take on humanoid shapes, but their biologies and abilities vary as much as the animals they sprouted from.

Aquans are a uniquely young species, as such aquans do not have a consistent culture and their behavior patterns match their base species most often. They are known to be friendly with water elementals and druids.

aquan.jpg

Biology & Stats

  • Species Type: Born
  • Genus: Ferox
  • Height: 5 - 6 feet
  • Weight: 160 - 200 lbs
  • Life Expectancy: 70 - 90 years
  • Significant Anatomy:

    Aquans have standard aquatic traits, such as gils, scales, tails, tentacles, leathery-skin, or any other combination there of. Their weights are somewhat higher than their mammalian counterparts as many navigate and operate around or in water.

    Amphibious. As the name implies these are beings that can exist both in and outside of water. They require air to survive and can absorb liquids through their skin.

    Aquatic. Beings that must exist in or near a source of water. They can be on land for short periods of time, never exceeding more than three days, but they are most at home in bodies of water. Some have circumvented this through artificial water pumps.

Attribute Bonus
STR 0
DEX 0
CON 2
INT 0
WIS 0
CHA 0


Beastkin

An unusual and young race.

Beastkin appeared to sprout from animals, (not beasts or monsters), that were along the leylines during Surna’s disappearance. Many have strong ties to their animal ancestry; it is common to see wolves roaming together while tigers remaining solitary. Beastkin make excellent road engineers and mercenaries. A few have attempted to break into mana tech, but high level mana use among Beastkin remains virtually non-existent. Beastkin have some consistent culture between the varying tribes, the majority of which revolve around the worship of nature and dragons as a whole.

beastkin 3.jpg

Biology & Stats

  • Species Type: Born
  • Genus: Ferox
  • Height: 4-8 feet
  • Weight: 70 - 300 lbs
  • Life Expectancy: 50 - 120 years
  • Significant Anatomy:

    Beastkin come in a variety of sizes and shapes. They are typically be mammalian, reptilian, or avian. (If you are looking for a more insectoid biped, the Xerik might be more appropriate, likewise an Aquan for amphibious or aquatic.) Like the beasts they resemble, many will fall between predator, prey, or omnivorous. Beastkin reproduce quickly, but appear to have a low life expectancy due to poor living conditions and disease. It is uncommon, but possible, for Beastkin to live past 50. The more humanoid a Beastkin looks indicates a recent human ancestor. Animal traits in Beastkin can range from 30% to 90% of their biology.

    Beastkin traits follow their animal ancestors. Many Beastkin will use their physical and racial traits to excel at hunting, work as a mercenary, general guard or peacekeeping work, or do anything involving physical labor. If a Beastkin has access to mana, though not very much, their job options usually increase substantially.

Attribute Bonus
STR 1
DEX 0
CON 1
INT 0
WIS 0
CHA 0