Creating a meaningful character requires some thought to establish a cohesive idea. Many characters suffer from paper character syndrome; they look nice on paper but the person who created them does not enjoy role playing that character. You will always have a better roleplay experience with a quality character instead of a quantity of half-fleshed out characters. The thought and grounded in the roleplay. Not every section needs to be extensively written or researched but they should be kept in mind when writing your character sheet.
A character’s background is the backbone of the character. Their background represents their inherent motivations, houses their personality, knowledge, abilities, and goals. Additionally it's a launching point for your character to develop. It’s important to note that your character’s background should align with their personality, knowledge, abilities, and goals. All characters are considered adults and should be aged appropriately in their backstory.
Your character’s appearance is primarily determined by their species. Additional cosmetics can be acquired at the point of creation or during roleplay. Some characters might experience bigotry based on their appearance, especially if the character has a significant physical signifier that indicates membership of an affiliation. All characters are considered adults and should look appropriate for their age.
The personality of a character is affected by background, appearance, knowledge, abilities, inventory, and goals. In some instances the traditional alignment system (Lawful Good, Chaotic Evil, True Neutral, etc), also affects how a character will interact with their environment and others. Your character’s personality and roleplay style should match. As you roleplay your character, their personality will change.
A note on evil and villainy; these are up to interpretation on who is viewing a character and what allegiances are around said evil character. As the world does not operate on a strictly black and white duality of what good and evil is, most characters will fall into a gray zone. Villains are not lauded as evil by those who support them, just as how enemies to a city might be seen as heroes in their hometown. Being antisocial also does not equate to villainy, but it might make your character unlikable. Lone Wolf syndrome will isolate characters and is generally a personality that does not work for a group roleplay setting. Certain instances of it can work, but these styles of characters need to be written and roleplayed exceptionally well. All characters are considered adults and should behave according to their age.
Every character is assumed to have a level of practical knowledge. This can be interpreted through their abilities, background, or inventory. As you grow comfortable with roleplay your out of character knowledge will increase. Out of character knowledge and in character knowledge do not necessarily align. It is important to keep in mind that what your character will know may be different then what you know, or vice versa. The beauty of roleplay is that you can bridge those skill gaps and roleplay someone who is completely different then you.
Other areas of practical knowledge would include the size of cities, geography, environmental types, as well as other general information. General information is what is considered the roleplay setting. Every character would know about the different subjects mentioned as every character has gone through minimal schooling from childhood to adulthood.
Abilities are divided into two types; martial ability and magical ability. As different characters will follow different archetypes, abilities will vary between players. Like knowledge, abilities have assumed uses. Someone who is proficient in fire could light a fire, someone who uses earth magic could help plants grow faster. Another character who has significant knowledge of anatomy can perform surgery, and characters with battlefield experience would be able to spot an ambush.
It’s important to note that your stats are required to reflect your character abilities and play style. A healer would not suddenly become an expert marksman, just as a brawler wouldn’t become the world’s newest savant of magic use. These changes can happen but they should happen through roleplay, not stat dumping.
As abilities require more explanation, please go to combat techniques.
All characters start with a certain amount of wealth. As first time characters are considered at the start of their adventure, inventory will reflect their lack of experience. As you spend more time in the world your character’s inventory will expand. Additionally you will be able to create new characters at higher levels and expanded inventory and wealth options.
Ultimately why you chose to roleplay will guide your character’s goals. Some people look for social interactions that they can’t get offline, while others want to entangle themselves in story. Tenebris Realm offers many stories and opportunities for you to engage in as well as significant hooks for your character to develop on their own story.