All of the information you need to start your journey in Tenebris Realm!
A small, northern outcropping amidst the freezing bay water. Eisgard was once an outpost for a vast, ancient fiefdom from centuries past. With its strength already waning, the Darkness pushed this civilization to ruin. Now the proud descendents of heroes and adventurers past reside within these walls.
Population: ~1,000 + heavy transient
Biome: Ice floe, northern settlements with heavy emphasis on hunting, mining, and monster slaying
A hidden, icy chamber beneath the town-hall.
The main gathering point for residents of Eisgard. It houses three large fire pits, tapestries, and tables for public forums.
A perpetually frozen lake with ice of varying thickness. Ice fiends will prowl when the weather is exceptionally bad.
Where the majority of natives live. The residential district is tight and compact, helping to keep homes warm and stave off the perpetual cold.
A massive, boisterous inn. On the main floor is an adolescent dragon skeleton from hundreds of years ago, an artifact and reminder of heroes now past.
Icy and cold docks for the few transport and goods ships that dare make the trip to Eisgard.
Four cascading pools of hot mineral water, ranging from near boiling to tepid, create a sanctuary amidst the sharp cold. The ceiling of the hotsprings are lined with raw minerals, and with torchlight look like twinkling stars.
Etched perfection, the altar has two locations, one deep below the spire and another at the top of the spire above the clouds. If both are activated at the same time, something may happen.
The massive mountain that acts as Eisgard’s spine. It breeches above the clouds, but none who have ventured have returned.
Expertly hidden among the residences, bandits have taken up a hideaway for their robberies. Assumedly you would need a password to enter, or die trying.