Challenge rating is the difficulty of a BEQ. The difficulty of a BEQ should be balanced to both the host's intention as well as the participating characters. This means that if a BEQ is labeled as 'CR 1 - social' the participants would expect no combat, basic skill checks, and mostly social interaction. The purpose of a challenge rating is to add a level of intrigue, danger, and commitment by the host for the participants.
Each challenge rating has a scaled rewards tier. This is the maximum that a host can reward for the advertised BEQ.
|1||Social. Presents negligible physical/mental danger, if any.|
|2||Perilous. A significant threat of harm is present.|
|3||Permission to Maim (PTM). Grievous and/or permanent injury may occur.|
|4*||Permission to Kill (PTK). Characters may perish as a result of their actions.|
|5*||Permission to Annihilate (PTA). Characters may no longer exist as a result of their actions.|
Rewards for structured BEQs are primarily upon its difficulty, denoted by its Challenge Rating (CR).
The numbers posted here are the maximum values you may award your participants. They represent what an engaged, contributing player should receive. You may scale the rewards back as you see fit.
Note: Reputation rewards are capped at 1 per BEQ.
|CR||Prof. %||EXP||Sc||Item EP|