All of the information you need to start your journey in Tenebris Realm!
A wonderfully enchanting city amidst the Steam Jungle of Verdisol. The center palace emits a similar light that the Emerald Keep does from its Great Scion. Arcane elves live here, with a very small population of travelers and other races. This capital is home to a large array of gnomes, constructs, and chimera that protect the city from threats from the Jungle.
Lightvale follows a Parliamentary Rule which makes actions slow and change difficult. Currently there are 44 representatives of Parliament.
Biome: Tamed jungle in Lightvale proper with massive jungle on the exterior.
Orrian Entumal (Deceased)
A massive field with a dedicated greenhouse, where botanist and horticulturists study and cultivate all manner of plant life to better produce for Esterin.
Barracks housing Lightvale’s Guardians, the city’s guard, as well as some for stationed Peacekeepers.
Lightvale is filled with a bevy of artisans, cuisiniers, and tinkerers with many years in their craft, providing nothing but quality products.
Without a doubt the most popular rest spots in Lightvale. Good food and drink, fine service, and well kept rooms put it a cut above the rest.
Lightvale’s sprawling residential areas. Given the tropical climate, many homes have a much more open air design to them, as well as more typical arrangements.
A wondrous archive either dedicated to or created by a ‘Lady Perennia;’ any history of this woman is unknown. Inspiring architecture holds comparatively numerous volumes.
The seat of Lightvale’s governing body, where representatives gather to debate and enact the will of the people.
A special chamber guarded by Orrian (and now Orellia) and rarely entered by others; contains a special pool that allows one to partake in a measure of divination.
The grand manor belonging to Orrian Entumal; after his passing, said estates now rest with his daughter, Orellia.
A curious tower that is anchored to the ground by a series of enchanted chains. The structure proper floats. One either needs wings, a spell, or some type of escort to enter.