Skills

This section covers skills and racial skills. Crafting is located in a different section here.

How regular skills work

Skills decrease the difficulty check (DC) of a particular role. This can either be specified by GM or used by the player in appropriate situations.

How crafting works

Crafting are specialized areas that your character can use to make items, weapons, armor, potions, as well as specific areas to make money. Crafting has a specific page, which you can read here.

How Species skills work

These are inherent skills or abilities that your chosen species has. If a regular skill and racial ability overlap, simply give +1 to the regular skill.

Guidelines for Skills

  1. Every character has 3 free skill points to allocate to any standard or racial skill.

  2. You generate 1 skill point when you have applied 25 ap to your character. This can be across any of the ability trees.

  3. Skills are maxed out after 5 applied skill points.

  4. Use your skills contextually in the roleplay.

  5. Skills are broken down into 3 different skill types: physical, knowledge, and social skills. You are not restricted on skill type, but you should take into account what you want your character to be proficient at.


Skill Types

The definitions for these skills are listed in the Glossary.

Physical

Acrobatics
Athletics
Finesse
Perception
Sleight of Hand
Stealth
Strength

Social

Bluff
Diplomacy
Empathy
Intimidate
Persuasion
Seduce

Knowledge

Arcane
Husbandry
Language
Medicine
Military
Nature
Survival
Technology

Crafting

Alchemy
Artificing
Artistry
Blacksmithing
Carpentry
Cooking
Engineering
Jeweler
Leatherworking
Musician
Singing
Storytelling
Tailoring

Racial

Specified on species category