All of the information you need to start your journey in Tenebris Realm!
This section covers skills and racial skills. Crafting is located in a different section here.
Skills decrease the difficulty check (DC) of a particular role. This can either be specified by GM or used by the player in appropriate situations.
Crafting are specialized areas that your character can use to make items, weapons, armor, potions, as well as specific areas to make money. Crafting has a specific page, which you can read here.
These are inherent skills or abilities that your chosen species has. If a regular skill and racial ability overlap, simply give +1 to the regular skill.
Every character has 3 free skill points to allocate to any standard or racial skill.
You generate 1 skill point when you have applied 25 ap to your character. This can be across any of the ability trees.
Skills are maxed out after 5 applied skill points.
Use your skills contextually in the roleplay.
Skills are broken down into 3 different skill types: physical, knowledge, and social skills. You are not restricted on skill type, but you should take into account what you want your character to be proficient at.
The definitions for these skills are listed in the Glossary.
Sleight of Hand
Specified on species category