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    This is the pure metal form of the hard, jet-black ferromagnetic ore known as adamantite, from which the famous alloy adamantine is made. Adamant is rarely found in nature, but when it is, it is always be in large spherical pockets in hardened volcanic flows. Adamant is one of the hardest substances known, but it is also brittle. A sword made of adamant could slice through most metals but would snap off if struck by another blade or even a smartly wielded wooden cudgel.

    Habitat: Volcanic Regions

    Frequency: Legendary



    TYPE: Chalky substance that can sporadically burst into yellow flames.

    HABITAT: Anywhere with sufficiently hot enough temperatures. Very common around volcanoes.

    UNIQUE CHARACTERISTICS: A natural explosive that has formed through mana slough off. A common ingredient in bombs.

    FREQUENCY: Uncommon

    Bella Berry

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    Characteristics: Vibrant pink fruit. They grow in clusters and are sweet, but not overly so. They absorb and filter mana and have developed a natural healing property. Eating, or juicing, a cluster of ten berries can act as a minor potion alone hence why they are sold at such a hefty price.

    They grow roughly 25 feet deep inside the river and can very rarely be found in the streams within Brier forest.

    Habitat: Mahe river, Brier Forest

    Population: Uncommon

    Black Cat

    TYPE: Drug

    INGREDIENTS: “Black mana”, a substance made from a perversion of mana in the drowned city -- though only a handful of people know this (mostly magistrates and city officials). Only through fluke did a couple of adventurers happen upon it and seize what they could -- and only with the aid of an alchemist did they create a marketable substance. Other ingredients: Trade secret.

    CHARACTERISTICS AND EFFECTS: An initial thrill of senses and surge of mana create a high that many find dark or ‘evil’. There is definitely something not right about this drug; perhaps one of the reasons it feels so good. Initial reactions are a numb tongue, some tingling to extremities, and a haze of gold or minor hallucinations. Overdose/extended use may lead to numbness of extremities, black/gold vision or blindness, more intense hallucinations, and mana poisoning. This drug is incredibly rare (for now) with only 1 known source for its primary ingredient, after which the drug is named. Dispensed as a drought in a little glass vial.

    RARITY: Moderately popular

    Black Rat

    TYPE: Beverage / Consumable

    CRAFTED BY: Falion D'erenian

    INGREDIENTS: A floral infusion of Black Tea, Spiced Rums and various essential essences and flavors. Best served cold over ice.

    CHARACTERISTICS AND EFFECTS: A copycat of Black Cat. A unique concoction brewed by Verdisol's own Falion D'erenian; the libation provides drinkers with a boost of energy combined with a slight lingering intoxication that lowers inhibitions and excites the senses.

    RARITY: Very common

    CREATED BY: Nautilus

    Bog Lung

    Excessive exposure to the Endless Bog or Darkness. Similar to pneumonia, this disease manifests itself as a curse, which at the end of its lifespan drives the victim made with hallucinations and visions. Eventually the victim will die of too much water in the lungs.

    SYMPTOMS: Excessive coughing with watery phlegm, cold temperature, excessive sweating and tears.

    CURE: Treatable if found in the early stages. General medicine and an induced fever will burn out the illness.

    FREQUENCY: Uncommon

    Caster’s Cough

    Spending far too much time casting spells, some magic users are susceptible to contracting Caster’s Cough. The prolonged use of mana, especially while in the Dark Reaches, a magic user can contract a nasty cough, making it harder for them to successfully cast spells.

    SYMPTOMS: An awful and violent cough, bluish colored phlegm (+2 DC to spell casting). If it is not treated, it could potentially render a magic user unable to channel spells.

    CURE: This can be cured by a cure disease spell, Kl’tto Blossom Tea, or the consumption of a Bella Berry.

    FREQUENCY: Common

    Cerulean Bubbles

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    Cerulean Bubbles are, well, bubbles that are blue but they’re attached and grow on the branches of a blue-barked tree. The sap leaking from the bark seems to be the source of these bubbles that act as leaves. These bubbles are extremely delicate—a single touch could create a chain reaction which makes them all pop like a domino effect. Physical touch repels them, but the only way to detach them safely is to use magic—a utility spell. The bubbles, themselves, can be frozen and will keep their shape. A fun decoration for parties, but the sap is what mages often look for.

    Habitat: Fey Wood

    Commonly Used In: Mana Elixirs

    Frequency: Uncommon



    When someone contracts this disease, the skin hardens like a mineral, then cracks as disease worsens, causing conventionally untreatable wounds. If left untreated, crystallization creeps up to internal organs, causing immense pain from minimal mobilization and hemorrhaging. Eventually this leads to full crystallization, where a person becomes a crystal statue forevermore or until a higher power heals them. This disease can only be caught when wounded by corrupted mana crystals.

    Cure: Ashline and Dragontear applications. One can also gain cure from bathing in a certain concentration of mana for an amount of time, depending on the stage of the disease’s progress.

    Frequency: Very Rare

    Dranur Paste

    TYPE: Drug

    INGREDIENTS: Crafted from the stalagmite in Dranur.

    CHARACTERISTICS AND EFFECTS: A silver-gray paste that can be eaten or smoked. Extreme hallucinogen and relaxant. Highly addictive.

    RARITY: Common

    Gambling Fever

    A strange and magical disease that travels around Esterin, infecting people at random, or so it seems. It compels the infected to seek out bets, gambling away their hard earned gold, or perhaps, helping them win a fortune. When presented with a bet, the infected will always want to partake.

    SYMPTOMS: Recklessness when presented with the opportunity to gamble, some even say they feel forced to go out to the casino or make causal bets on the street.

    CURE: Let it run its course. The disease will make its way out of the infected’s system within a weeks time. If desperate measures are needed, a skilled healer can remove it with a cure disease spell.


    Harbinger Steel

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    TYPE: Metal-- Past the Corundum and more towards the diamond type of hardness at a Mohs of 9.6

    HABITAT: Usually found within the confines of space, inside of meteorites.

    UNIQUE CHARACTERISTICS: The metal is unnaturally heavy and thick, and appears to have properties that have been known to enhance magic through bonding.

    FREQUENCY: Legendary

    Kl’tto Tree

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    The Kl’tto tree is a tree native to Taunhill and are sacred to the Xerik species. They can grow at odd angles, making the rocky terrain of this mountainous city the perfect place for them to flourish. The trees appear rather crooked in shape, large bushels of leaves coat sinewy branches. Their colors vary, though, are mostly fall colors. Occasionally, one could find a variation of pink or blue. The most distinguishing feature of the Kl’tto tree are the blossoms that bloom no more than two weeks out of the year. To the Xerik, these blossoms have become symbolic of the impermanence of beauty.

    • Materials Obtained from Kl’tto Trees
      • Kl’tto Blossom: A small, four-petaled blossom coming in a wide variety of colors. The majority of the time, the blossoms bloom as a shade lighter than the color of the leaves.
        • They can be used in teas and food.
        • Ingredient used in healing potions.
      • Kl’tto Bark: Sturdy bark that appears in variations of white and grey.
        • Can be used to make wooden armor or weapons due to its durability.
    • Origin: Mostly found in Taunhill, though, some can be seen scattered across Esterin near mountainous areas.
    • Commonality: Rare, but fairly common in Taunhill.

    Lust’s Glow

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    A rose with violet petals, a light seeming to glow within without any obvious source. Interestingly, this variety grows without much of a stem, seeming to sprout from the ground itself. An alluring scent permeates the air around them.

    Geographical origin: Steam jungle

    Uses: The petals, either raw or ground into a fine powder, lend themselves to aiding in creating aphrodisiacs or other concoctions that stimulate the senses.

    Commonality: Uncommon

    Mana Shards

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    Type: Crystalline shards.

    Habitat: Found near mana sources.

    Unique characteristics: A natural powercell for mages and those who need to use mana to fuel their vehicles.

    Frequency: Relatively common



    This silvery-blue, shining metal is derived from soft, glittering, silvery-black ore found in rare veins and pockets all over, from the depths of the earth to surface rocks. Mithril can be combined with steel (varying alloys of iron and carbon) to mirror adamantine if one has no access to adamantite ore, but this process is both difficult and known only to a very few blacksmiths.

    Mithril is the lightest and most supple of metals hard enough to be used in the making of armor; it is extremely valuable.

    Habitat: Anywhere
    Population: Rare

    Mind Cap

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    The Mind Cap is a fairly tall mushroom with a wide, red cap that is speckled with six white dots and one orange one located on the very apex of the tip. Should one squeeze the mushroom it will emit a sap-like amber substance that makes whatever it touches all tingly and numb.

    Geographical origin: The Dark Forests

    Uses: Upon consumption or injection, people typically experience hallucinations and general delirium. While originally a fairly popular drug, the oil mind caps secrete is extremely toxic to nearly every species of Esterin. The unfortunate will find their mind rotted away quickly they’re little more than a gibbering, drooling mess.

    Commonality: Uncommon clusters of 4-6.



    FREQUENCY: Plethoric

    COMMONLY USED IN: Cooking, potion base.


    Sunflowers have always proven a constant source of food and delight to the masses. A couple hundred years in darkness didn’t change a thing. Soon after twilight settled in the realm, human agriculturalists began the process of selectively breeding choice crops to thrive with the lack of light. The hardy sunflower was one of their first successes.

    Prized seeds are an excellent source of protein all on their own. The rich oil they produce is also choice for cooking and makes a rather tasty base to many of today’s potions. Their cheery blue hue also makes them a favorite in many gardens.

    Not unlike their predecessors, the large heads of these flowers follow the progress of the moon through the sky.



    A strange, parasitic plant that oddly flourishes within the presence of forbidden magics, especially necromancy. In a natural setting, the necroweed initially grows on decaying trees, just like a fungus. A few days after initial growth, it sprouts a blueish lavender flower that sprays golden pollen. This pollen can be considered a seed as well, which flies through the air in search for any undead creature. Once it finds its target, it plants itself upon it and waits for a few more days, before its vines and stems begin to take over the undead’s body. Eventually, this plant corrupts the undead horror, replacing its long deteriorated flesh with its own branches and adding a certain sturdiness and flexibility just not present in normal undead. Also,Necroweed seems to change its appearance depending on its habitat. For example, necroweed in the mountains and the north would be likely to be more shrubbery and thick, while those in the more humid areas would have herb-like properties, thus having a certain uniqueness in both dexterity and constitution of the host.

    Habitat: Noct Astoria, Dark Reaches, anywhere with undead as well as corpses

    Population: Uncommon in the said habitats. Rare anywhere else in the realm.

    Nightmare Lily

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    Characteristics: This flower comes in a variety of colors and looks like a normal water lily to any eye. Subtle charm energy emits from her petals to draw adventurers closer, keeping her tentacles transparent, before tangling herself around her prey and dragging them under the water.

    Her grip is tight and takes great strength to loosen. The longer her hold remains on prey the more life force she drains from them. It is difficult to tell if those who fall victim to her embrace die from lack of oxygen or her feeding.

    Habitat: Any body of water.

    Population: Rare.

    Pixie Dust

    TYPE: Powder Drug

    INGREDIENTS: Actual ingredients are unknown to the public, and while rumors abound that ground up Fey wings are used in its creation, it’s clear that some sort of aphrodisiac is involved.

    CHARACTERISTICS AND EFFECTS: Pixie Dust is known to cause the taker to experience mild hallucinations, while increasing their sexual desire. The effects are known to last for a few hours at a time, while the come down off the high often causes the user to feel empty and hollow and more needy in their interactions, which of course, causes more abuse. Consumed by inhaling it through the nose, Pixie Dust is sold in small, black, opaque vials. Pixie Dust is known as a party drug, although getting your hands can be difficult, unless you know the right people. Marketed at a more expensive price than a typical paste, the drug is often seen as one used by Esterin’s more elite, should they choose to imbibe.

    Rainbow Ore

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    NAME: Polychromos Amalgamated Chrysalis Ore

    DESCRIPTION: An ore that looks like metallic multi colored crystals. Research has shown that it is a natural amalgamation of various metals and gemstones or crystals, different kinds of the ore have different hardnesses or flexibility, and the various refining methods also can increase or decrease the hardness or flexibility. It is an ore that is high in mana but can’t be used as fuel for manatek. It is incredibly difficult to refine it and work with this kind of ore making it relatively unpopular for people who are looking to mass produce manatek or are on a tight timeline for projects. Main property is how well it works in larger manatek creations.

    USES: Creating various manatek items, making storage devices for mana. Works better then normal or most other metals. Easier to enchant, strengthens enchantments put upon it.

    GEOGRAPHICAL ORIGIN: Usually found in areas with a large variety of different kinds of metal ore, gems and a decent amount of mana around and rather high temperature. So usually around Muspelheim or Mana Sources(Such as Mana lakes, ponds, rivers, streams and the like).

    COMMONALITY: Common to Rare - Usually depends on luck and location. Can be common in areas with high heat and mana sources but incredibly rare in moderate to cold environments. Usually found in Veins like more ores, the size of the vein depends on the location.



    HABITAT: Prism Dunes.

    FREQUENCY: Common.

    COMMONLY USED IN: Repellent.

    UNIQUE CHARACTERISTICS: The flowers of the Scenyte can be used for one thing and one thing only. Repellent, there are many creatures that highly dislike this flower’s scent. As such it is often imported from Lyeria where it is monopolized and overpriced. It is almost a necessity that anyone venturing into the prism dunes, should carry a head with them to keep the wild royal hunters at bay. The roots of this plant however, though carrying a disgusting taste and scent. Can provide an excellent source of emergency hydration if cut and sucked upon.

    Smoke Blossom

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    FREQUENCY: Very Common

    COMMONLY USED IN: Heat Resistance, Minor Flame Resistance

    UNIQUE CHARACTERISTICS: The Smokeblossom grows to about a foot in length with a singular large blossom being its main means of reproduction. This flower is deep red in color with a fine yellow outline and is where the natural heat given off by the plant is most evident. It reproduces by ejecting seeds through the stamen in a distinctly smoke-like emission, hence its name. These seeds then root themselves into loose ash piles, or into the cracks of surrounding brimstone.

    The plant itself is known to be resistant to flame, along with giving off its own heat if taken away from Musphelheim and into a colder region of the realm.



    HABITAT: Fey Wood

    FREQUENCY: Very Common

    COMMONLY USED IN: Anesthetics,

    UNIQUE CHARACTERISTICS: This parasitic plant grows on the large fronds of other plants by sapping and slowly transforming their tissue into its own. However, that isn’t the only function of it. The plant is also carnivorous, attracting prey to it’s tendrils to, once more, assimilate them into the plant. Called a facehugger by many, the plant emits an intoxicatingly sweet smell and lures travelers and other creatures into the clutches of the tendrils before spraying it with a sleeping powder. After the powder is applied, the plant continues to digest the prey it caught. For humanoid creatures that stand around six feet, they merely consume the face and absorb skin, tissue, and brain as it provides the most nutrition. It then leaves the body and bones to be absorbed by the host plant. Whenever a tendril becomes engorged from consuming so much, they explode into a mass of spores to spread over other plants, allowing more and more growth exponentially. However, they cannot grow outside of this specific area due to the fact that they’ve adapted for specifically those conditions, leaving them to be more rare.

    Surna’s Kiss

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    A beautiful orange and red flower that glows and emits warmth. If nearby a mana source, the petals may even turn pink.