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Divine Pantheon

Home Roleplay Setting Divine Pantheon

    Using Gods and Demi-Gods in Roleplay


    The beings listed below are aspects of the world. Players are encouraged to encounter them or experience their influence when appropriate for a scene, character development, or confirmation from a Gamemaster. The Gods are not meant to be used as wish fulfillment but as something that adds depth and complexity to the world and interactions. The Gods are very much alive, present, and real within the fabric of Esterin's universe.

    • Players can experience interactions with Gods and Goddesses of the Primordial and Secondary generations
    • Staff are not allowed to include interactions by Yurie


    Embodied Metaphysical Constants


    Yurie

    Time Keeper

    The faceless timekeeper of this universe and others. It is rumored that Yurie laid the bricks along the Grey Road. Each individual has a measured amount of time in the world. That measurement, however, is only for Yurie to know.

    Yurie.jpg


    Primordial Generation


    Elseldir

    Breath of Life

    Elseldir is the aspect of life and the Moon. In his earliest form Elseldir was smitten with the Goddess of Death, Lena, and begat a single child with her. When Surna appeared, the god of Life was naturally drawn to her beauty and warmth.

    Elseldir is thought to be the prime masculine creator of all mortal creatures on Tenebris Realm, breathing life into all who walk within the realm. Some were formed through unions of early, titanic creatures, while others were melded with his hands and moonlight. As the divine aspect of masculine life, he and Michara have a tumultuous, dynastic affair.

    Arcane elves and demons regard them as their species’ Father.

    elseldir2
    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Lunar Blessing Erudite Healing

    (Passive)

    Whenever the devotee casts a healing spell, their target is healed additional HP equal to their WIS.

    Moonlight Shield

    (Passive)

    The devotee's party members gain bonus AC and SR equal to their WIS.

    Blue Moon

    (Active, Free)

    Whenever a party member would suffer fatal damage, the devotee may immediately heal them to full HP.

    (Targets: 1, Save: None, Use: Unlimited, Cost: -1 CON, Permanent)


    Fortuna Fen

    Chaos Incarnate

    The Goddess of Chaos, Fortuna represents the unexpected, unbelievable, and outrageous. Her children are Luck and Misfortune, and she watches with glee from a throne made of gold and jewels. The patroness of gamblers, many often please for her fortunate smirk to help them win bets or sow fear in others. What the Goddess decides to answer, however, is entirely up to her own accord.

    fortunav2
    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Fen's Fancy Ante Up

    (Active, Free)
    After the devotee roll for potency, they may wager with Fortuna for even greater rewards.

    Rules: Roll 1d20.

    11-20+: Increase the potency result by 100%. The devotee may use this result or choose to use Ante Up again.

    1-10: The devotee takes damage equal to their potency result (including any increases from Ante Up). This damage cannot be negated in any way.

    (Targets: Special, Save: None, Use: Unlimited)

    Weighted Dice

    (Passive)
    All of the devotee's d20 rolls gain a +5 Luck bonus.

    Split Odds

    (Active, Free)
    On the devotee's first d20 roll of the turn, roll 2d20 instead. They may choose which result to take.
    (Targets: Self, Save: None, Turns: 3, Use: 1/Day)


    Lena

    The Final Embrace

    The oldest of all aspects, Lena appeared moments before Elseldir, but it was enough time to establish a cycle of death within the world. In the beginning, the earliest aspects of Death and Life were lovers, constantly commingling their existence. With the appearance of Surna, Lena was spurned. Since that early humiliation, Lena refuses to meet Elseldir, and turns to other forces, both mortal and not, for comfort.

    Lena created the En’yre as her mortal vessels and followers, claiming them all as her "children."

    Those who worship Lena are typically members of Greyguard, but those who honor her are not limited to ministerial admiration.

    Lena 2.jpg
    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Death's Kiss Dark Fortitude

    (Passive)

    The devotee gains bonus HP equal to their STR mod multiplied by their character level.

    Sacrifice

    (Passive)

    Whenever the devotee attempts a physical or magical attack, before the attack is rolled, they may reduce their current HP for an equivalent amount of bonus damage.

    (Bonus damage from this boon is not modified by your Critical Multiplier)

    Reaper's Vigor

    (Active, Free)

    Any physical or magical damage dealt by the devotee heals them for half of the damage dealt.

    (Targets: Self, Save: None, Turns: 3, Use: 1/Day)


    Surna

    Flaming Adoration

    Surna burst forth into the universe with an explosion of heat and fire. She filled the void left between Elseldir and Lena. Elseldir, enamored with the aspect of Fire, sought out her company. Their union brought forth unabashed, pure love into the world, which burned away other gods and goddesses. Those who follow Surna's Light are known as the Embers of Surna.

    Surna.jpg
    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Beloved Pyroclasm Warmth

    (Passive)

    Each time the devotee is hit by an attack or offensive spell, they gain 1 stack of Surna's Flame until the end of combat.

    Surna's Flame = +1d8 True Damage (Ignores DR)

    Radiance

    (Active, Standard)

    Cleanse all party debuffs. For each debuff cleansed, the devotee gains 1 stack of Surna's Flame.

    (Targets: Party. Save: None. Turns: N/A. Uses: 3/Day)

    Inferno

    (Active, Standard)

    Upon evoking Inferno, you may spend any number of stacks of Surna's Flame. For each stack expended, the devotee erupts into brilliant light, dealing AoE damage, dazzling opponents, and granting party-wide DR until the end of combat.

    Effects (per Surna's Flame spent)

    • Damage: +2d8 True Damage
    • Blind: -2AC
    • DR: +5DR

    (Targets: Special. Save: None. Turns: Special. Uses: 1/Day)


    Secondary Generation


    Charon

    Arcane Wizard

    A mortal that ascended to godhood through his study of magic. His presence created an elemental-less magic that preserves the order between the elements, forbidden magics, and the great dance of life and death. Many scholars find solace in offering him a prayer when venturing into unknown territory. Charon is considered a patron of academics, wizards, and manatek engineers.

    Charon
    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Sacred Formulae Root Analysis

    (Passive)

    Whenever the devotee attacks or casts a spell, they may reduce their target's AC and SR by an amount equal to their INT before rolling to hit.

    Additive Properties

    (Passive)

    All of the devotee's spells may gain a secondary effect at half of their Magic Rank (rounded up).

    Parabolic Reflection

    (Active, Standard)

    When hit by a spell, the devotee may negate it and reflect the spell back to the target for double the original effect.

    (Targets: Self, Save: None, Turns: 3, Use: 1/Day)


    Michara

    Goddess of Earth and Seasons

    Born from the deepest pit from the very world she roots herself to, Michara is the mother of all things earth and nature. Without her, plants would not bloom, rain would not fall, and animals would not thrive. Michara considers all living creatures her children, but it is said that those who pay heed to the world around them will feel her warmth just that little bit more.

    As mother of growth and prosperity, it is through Michara’s work with Elseldir that Esterin remains standing after Surna’s disappearance. Blessing those she believes will help this monumental task, the goddess wants nothing more than to see the world thriving once again.

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    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    Call of the Wild One with Nature

    +5% Familiar Proficiency Gain (Cumulative)

    (Active, Free)

    Once per round, you may use Summon as a Free Action.

    Blood Bond

    +5% Familiar Proficiency Gain (Cumulative)

    (Passive)

    The HP cost of Embrace is reduced by 30%.

    Evolution Surge

    +5% Familiar Proficiency Gain (Cumulative)

    (Active, Free)

    At the beginning of your turn, you may grant your active familiar an ability it did not already possess that it would normally have access to.

    You may temporarily raise an ability’s tier by 2 (to a max of 3).

    (Targets: Familiar, Save: None, Turns: Duration, Uses: 1/Day)


    Xerxes

    God of Madness and Nightmares

    A man turned divine, Xerxes is the newest incarnation of the aspects of Madness and Nightmares within Esterin. His ascension was unintentional and unwilling. In some ways he represents the truest form of his mantle; a man chained to duty that he does not wish to perform, while screaming to the gods to end his life. Born from the same fire as Surna, Xerxes represents the burning pain of those who sacrifice everything and gain nothing. However, as a new aspect, his power is uncontrolled and chaotic. Only time will tell if Xerxes can retain his standing.

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    Tier I (5 DVO)
    Blessed
    Tier II (10 DVO)
    Exalted
    Tier III (15 DVO)
    Sanctified
    The Brand Cortex Bleed

    -2 WIS (Cumulative)

    (Passive)

    When hit with a successful physical or magical attack, the target temporarily loses 3 INT, WIS, and CHA. This effect stacks.

    Madman's Conviction

    -3 WIS (Cumulative)

    (Passive)

    When hit with a successful physical or magical attack, the target takes an additional +1d8 for each stack of Cortex Bleed they are suffering.

    Shared Psyche

    -4 WIS (Cumulative)

    (Passive)

    Burst of power that shares the attacker's madness with all enemies. They share the WIS penalties of the attacker, and every affected enemy gives an additional 1d8 damage to the attacker.