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Cursed (Veteran)

Home Roleplay Setting People of Esterin Cursed (Veteran)


Branded

Those marked with the Brand (so aptly named the Branded), are the servants of the Harbingers that seek to consume the world. A prevailing, chaotically evil force, Branded are forsaken creatures forgotten by society. The Brand can only be placed by higher members of the Branded Cult after willfully wishing for something to change.

Note:

  • To become Branded, an existing character must receive a Brand through roleplay.
  • Branded characters must follow Xerxes as their Deity (forfeiting any DVO given previously to other Deities).
  • Branded cannot use Water magic or Water-imbued items, and tend to favor Fire.

Biology & Stats

branded.jpg
  • Species Type: Turned
  • Genus: Cursed
  • Height: N/A
  • Weight: N/A
  • Life Expectancy: Base Species
  • Significant Anatomy:

    Branded appear to be normal individuals aside from one distinct feature. On their body, either hidden or in plain sight, is a brand with the Beast's symbol. The Brand is always pink and fresh and will never heal.

Attribute Bonus
STR 2
DEX 2
CON 4
INT 0
WIS 0
CHA -4


Hexed

Hexes are an unfortunately common occurrence among children, fighting neighbors, and those who hold grudges against one another. The most common manifestation of hexes are either body deformities, abnormalities, hallucinations, or even situational-specific psychosis. Every hex is unique and can take years to remove.

Biology & Stats

hexed.jpg
  • Species Type: Turned
  • Genus: Cursed
  • Height: Base Species
  • Weight: Base Species
  • Life Expectancy: Base Species
  • Significant Anatomy:

    Hexed individuals tend to have a wandering gaze and miscolored eyes.

Attribute Bonus
STR 0
DEX 0
CON 0
INT 4
WIS 4
CHA -4


Scorched

A rare and deadly birth defect. Some believe it to be Lena’s curse upon families who worshiped Surna, others think it’s lost Sun attempting to return to the world. Either way, the Scorched condition is a painful malady where an individual burns from within. Live spans are shortened to half or even a quarter of what the victim’s species should live to. There are some treatments available, but they are rare and expensive.

Biology & Stats

scorched.jpg
  • Species Type: Turned
  • Genus: Cursed
  • Height: Base Species
  • Weight: Base Species
  • Life Expectancy: 20 - 30 years
  • Significant Anatomy:

    Scorched are individuals cursed with ever-burning fire in their bodies. Their mana systems do not produce mana, but instead flame. As such, Scorched cannot wield any other 'magic' besides that of fire, and magic use often harms themselves. Many people with this curse die young.

Attribute Bonus
STR 6
DEX 2
CON -4
INT 4
WIS 0
CHA -4


Vampire (Elder)

Any bipedal, sentient creature can be cursed with vampirism; the only exception to this are dragons. As the curse upon these individuals is a blood curse, it will take someone of significant power to remove it. When a vampire is turned, their aging stops at the point of creation. Theoretically, vampires can live forever.

Vampires come in many different types and have species specific names:

  • Elder Sire - at least 100 years old and can turn others
  • Damphyr - a changed elf (of any subspecies) with vampirism
  • Fledgling - a newly turned vampire

All vampires possess fangs and red eyes. Vampires must drink blood from sentient creatures to keep their bloodlust in check. If a vampire falls to their hunger, they go on a rampage that could lead to their untimely demise. If a subject offers their blood willingly to a vampire, the blood will temporarily increase the vampire’s physical abilities beyond their origin species, which has led to a practice of certain fighters donating blood regularly. Additionally, vampires have enhanced dark vision, blood sense, and a heightened sense of smell. Every vampire must have a sire. Vampires have a poison bite that can paralyze their victims.

Biology & Stats

elder vampire.jpg
  • Species Type: Turned
  • Genus: Cursed
  • Height: Base Species
  • Weight: Base Species
  • Life Expectancy: N/A
  • Significant Anatomy:

    Elder vampires have large, venomous fangs that they can hide at will, as well as sharp nails and granite-like bodies. Elder vampires do not bleed.

Attribute Bonus
STR 0
DEX 0
CON 0
INT 0
WIS 0
CHA 4