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Oaths of Fealty

Home Roleplay Setting Oaths of Fealty

    Oaths of Fealty represent an allegiance to a region specific ideology, city, or family.

    Hands of Relvilja

    Primary Location: Lighvale’s Home for the Unfortunate

    Purpose: Worldwide medical care, medical research, relief efforts, etc.

    The Hands of Relvilja is the largest non-profit charity organization in Esterin. They work to provide free shelter, food, clean water, medical care and relief to those in need. Though the charity is overseen by Moonglow’s Oracle, all who wish to aid in this cause are welcomed to join as long as they abide by the rules set forth:

    1. All people are equal no matter species, gender, creed, crimes, title, or background.
    2. Nobody shall be killed in the name of the Hands of Relvilja.
    3. Hands of Relvilja is a non-profit organization. All services provided will be paid for through donations. Nobody will be charged for the services of the faction and donors will not receive special treatment.
    4. Hands of Relvilja shall never work for their own self-interests, unless that self-interest is to serve others, and will always work to make the world a better place.
    5. Hands of Relvilja as an organization, do not associate themselves with any single religion or organization and their own faction based morals will always be more important than the religious or organizational beliefs of an individual.
    6. No Hand shall ever disrespect patients or fellow Hands. All shall be treated with respect so that all can effectively serve the people of Esterin.

    These six tenets must always be followed as breaking any of these rules shall lead to expulsion from Relvilja.


    House Alagoth

    Primary Location: Lyeria

    Purpose: Retrieval and archival of ancient knowledge, study magic

    One of the most ancient houses to exist, the strength of Alagoth has diminished through the passage of time. A middle tier house, they've gained power in a short amount of time through the achievements of their oldest heir, Jurian Alagoth. After participating in the Emperor's Gauntlet along with his brother Alensio, the imperial demon seized the Obsidian Throne for his ancestral family - one of the few Alagoths in history to have taken the mantle of Emperor. He would later forge a firm alliance between his house and House Astoria, thanks to the union between him and his newly crowned empress, Lorelei Astoria. But this fortune would not run for long. The emperor was found dead, murdered weeks after claiming the Throne for his noble family. Though this event shook the bond between Astoria, House Alagoth continues to support the Obsidian Throne and Empress Lorelei to this day.

    Alagoth are openly proud of their ancestral bloodline, while also being renowned for their magical prowess and sometimes their infectious charisma. Alagoth is one of the few houses that openly explore and study magic, even dabbling with forbidden magic if necessary. As such, their main purpose is to not only to protect Lyeria, but to also seek out and preserve the knowledge of all forms of magic, believing that only through this way can they become more in tune with the world itself. Their fortune is maintained through the trade of magical items, scrolls and even their studies.

    House Alagoth is also well-known for their treatment of outsiders: any non-demon may rise from the rank of a simple guard to the role of a captain, provided they demonstrate their potential and their loyalty.


    House Astoria

    Primary Location: Lyeria

    Purpose: Maintain power over the Empire

    The Astoria family is the reigning imperial power within Lyeria. Their objective is to shore their power for a dynasty as well as to expand Lyeria's borders. Those who give Oath to them are well compensated, protected, and will create a legacy for their families.


    House Cay'lus

    Primary Location: Lyeria

    Purpose: Seize Power and become an Influence throughout Esterin. The distribution of weaponry and vehicles of war through sells to obtain a higher goal.

    House Cay’lus, the house behind Hobrik Arms; the main manufacturer of weapons and vehicles of war in Lyeria and becoming throughout Esterin, and it’s outlying territories… Having expanded into Verdisol and Esmere, it is planting its roots deep. It is a widely known house; selling anywhere from tanks to pocket knives, even airships. The house was founded on the principle that anything has a price, loyalty, to causing death. Although, mainly it is the head of the house who is the most commonly known individual within the house. Whoever holds the mantle, generally owns Hobrik Arms. A ‘family-friendly’ business. Generally; the house does not seek anything too ambitious politically, only wanting to expand its industrial empire even further. But, that is all changing.


    House Obscura

    Primary Location: Lyeria

    Purpose: Bards, Fine Arts, Courtly Intrigue

    House Obscura are the premier entertainers in Lyeria. Some of the greatest musicians, actors, and various artists of Esterin have aligned themselves with the family. Once fairly minor, they've now earned the status of a Major House within Lyeria, despite being Libidine, not Imperials. That being said, they have absolutely no designs to ever take the Obsidian Throne. Their only goal is to ensure the safety and stability of Lyeria, while also promoting the continued advancement of the finer arts.

    In addition to being peerless bards, members who take an oath with House Obscura are coveted courtiers. They integrate themselves into the parties and dealings of the rich and royal, using their wiles to uncover secrets, eliminate competition, and guiding things as they will. Just as well, to a lesser degree they also seek to rediscover ancient works of art for preservation. Whatever their focus, however, one can be certain they're the center of attention.


    Thousand Eyes Guild

    Primary Location: Dranur

    Purpose: Thievery, Smuggling, Racketeering

    Further Details: The Thousand Eyes Guild is a criminal network whose only goal is achieving power and profit, through any means necessary. Smaller outfits operate largely autonomously, but pay dues to the Cadre, an ever-shifting council of the most powerful crime lords who dictate operations throughout Esterin to protect their influence. All disputes and turf wars are handled with a measure of nuance, even when blood is shed; the nature of the Guild breeds competition, assuring that only those that keep vigilant watch - even amongst the Carde, their positions never eternally certain - remain in power, and that the Thousand Eyes will see all until the end of days.