Organizations, Factions, and Beliefs

Home Roleplay Setting Organizations, Factions, and Beliefs

General Information

Organizations are larger scale factions that span the various Cities or unify people as a whole. Working within their city or outside in the territories of Esterin. They pay salary to their members in return for their work and can provide protection, access, and special bounties, events, and quests to members. Characters can also be in a faction in addition to an organization.

Factions are player created content to add a sense of fullness to the world. The activity of a faction is entirely dependent on the faction leader and purpose of the faction. Characters can also be in a faction in addition to an organization.

Beliefs are religious affiliations usually connected to one of the gods. Belief provides special boons based on the religion and god worshipped. Player characters can freely join the ranks of any of these belief systems unless stated otherwise.

Joining and Advancing

All characters must begin play with an affiliation and belief. Characters can change that affiliation and belief through roleplay. Characters can also be in a faction in addition to an organization. Every character starts at Rank 0/Rep 0 for an Organization, Faction, or Belief. A character increases their Reputation by participating in Bounties, Events, and Quests.

On Achieving Max Reputation for an Affiliation

After your character has achieved max reputation for an affiliation and has obtained an artifact, you may bless, curse, and title other players within the same affiliation. In certain situations you may bless, curse, and title players outside of your organization. Blessings, curses, and titles may effect player stats. However, please confirm with staff that the associated stat effect is fair for both your level and the affected player's level. If hosting a social event, the host may award a special social event title (for example).

Additionally, Max Reputation characters may award up to 3 AP for BEQ done by their associated affiliation. The 3 AP is awarded through 3 separate BEQ either all related or one-shot BEQ. Once the Max Reputation character has awarded 3AP, they must wait 3 months before hosting another set of BEQ.


  • Max Rep (50) characters can award blessings, curses, and titles
  • The blessing, curse, or title must be fairly balanced to the receiving player's level and needs staff approval
  • Max Rep (50) characters can award 3 AP for affiliation BEQ every 3 months
  • 3 AP BEQ can be ran as related BEQ instances or as a 1 shot BEQ
  • If someone is hosting a social event and wishes to award a title, regardless of affiliation reputation, they may do so