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Organizations and Beliefs

Home Roleplay Setting Organizations and Beliefs

General Information

Organizations are large groups that span the various cities or unify people as a whole, working within their city or in the territorial Esterin. They pay salary to their members in return for their work and can provide protection, access, and special bounties, events, and quests to members. Organizations can have factions within them, which are usually led by one or more community members.

Beliefs are religious affiliations usually connected to one of the gods. Belief provides special boons based on the religion and god worshipped. Player characters can freely join the ranks of any of these belief systems unless stated otherwise.

Oaths of Fealty are specific allegiances to certain families, cities, or causes.


Joining and Advancing

All characters must begin play with an affiliation and belief. Characters can change that affiliation and belief through roleplay. Every character starts at Rank 0/Rep 0 for an Organization or Belief. A character may increase their organizational standing by participating in Bounties, Events, and Quests, choosing which specific affiliation to dedicate that reputation to.

Note: If you leave an affiliation, all reputation for that affiliation is lost.


On Achieving Max Reputation for an Affiliation

After your character has achieved max reputation for an affiliation and has obtained an artifact, you may bless, curse, and title other players within the same affiliation. In certain situations you may bless, curse, and title players outside of your organization. Blessings and curses may affect player stats. However, please confirm with staff that the associated stat effect is fair for both your level and the affected player's level. If hosting a social event, the host may award a special social event title (for example).

Additionally, Max Reputation characters may award up to 3 AP for BEQ done by their associated affiliation. The 3 AP is awarded through 3 separate BEQ either all related or one-shot BEQ. Once the Max Reputation character has awarded 3AP, they must wait 3 months before hosting another set of BEQ.

Summary:

  • Max Rep (50) characters can award blessings, curses, and titles
  • The blessing, curse, or title must be fairly balanced to the receiving player's level and needs staff approval
  • Max Rep (50) characters can award 3 AP for affiliation BEQ every 3 months
  • 3 AP BEQ can be ran as related BEQ instances or as a 1 shot BEQ
  • If someone is hosting a social event and wishes to award a title, regardless of affiliation reputation, they may do so