The Peacekeepers are an expansive proto-military force that often works in tandem with city government to ensure peace is kept among the people. The Peacekeeper order, at the moment, only exists on Dragon’s Cradle. Cities and locations outside of DC have their own military and guard structures.
Peacekeepers believe in two things;
- Obedience to the Cause
- Comrades before one’s self
The Peacekeeper’s Cause is based heavily upon the teachings of the Order, and is as follows :
- Protection of everything that is Good in the world
- Assuring the safety of every being, regardless of race or creed
- Destruction of those that pose a threat to the core pillars of the world
Every Peacekeeper has a badge that indicates both their rank and headquarters location.
|Rank 0||Rank 1||Rank 2||Rank 3||Rank 4||Rank 5|
|--||+2 EP||+3 EP||+4 EP||+5 EP||+50 EP|
Primary Location: Verdisol
Purpose: To protect Verdisol and follow the Emerald Keep
The Peacekeepers in Verdisol pledge allegiance to the Emerald Keep and the Green Dragon that protects Verdisol. Their relationship with the Keep is symbiotic; they protect the territory from within while the Keep protects them from outside presence. The Peacekeepers maintain law and order within the city while also promoting prosperity and camaraderie among different groups.
The Spirit Knights
Region: Originates in Shepherd's Rest but shrines are scattered through Esterin.
Purpose: To track down Corrupted Elementals and prevent any major threats from arising on the outskirts of the Dark Reaches.
Further Details: The Spirit Knights are an old order of Elemental Peacekeepers that have recently woken up from deep slumber with the return of Surna. Each elemental type has their own chapter and watches over a specific region of Esterin, often working closely with the Brightfang in their endeavors. Their numbers have dwindled since Twilight, almost swept away by the tides of history, but the beams of light erupting from the sacred shrines have reminded the world of their existence.