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The Order

Home Roleplay Setting Organizations and Beliefs The Order

The Order is a philosophical concept derived from a set of scrolls dating to the very beginning of the Golden Age. The scrolls, written by the mortal form of the Charon during 500 GA (Golden Age), follow a concept of energy in the world. Unlike religions or organizations, which focus belief around a singular entity or person, the Order focuses on the concepts of Good, Evil, and Divine.

At first practiced solely among cloistered elementals in the depths of Taunhill, the Order became a world-wide phenomenon circa 50,000 GA. Its popularity grew as Charon ascended into his divine form. At one point, this event was so significant that massive monuments were erected in honor of Charon balancing the Three Primal Energies. As the Order grew in popularity and touched all corners of the globe, it was adapted to local beliefs and current standing religions.

At the center of the Order’s beliefs are three concepts:

  1. The energy one puts into the world will be returned.
  2. On occasion, the divine beings will influence the world for their benefit.
  3. If one strives for perfection without purpose, it will never be obtained.

The 3 Primal Energies are thought to comprise everything in the universe, even down to the very fabric of the Gods themselves. When the universe was created, rather than being a single entity, it was a trinity of cosmic energies that ebbed and flowed with one another. From that relationship, the world and all of the gods and goddesses were born.

Concepts within the Order are referenced in early Golden Age texts, all the way back until 199,8000 GA. In those 200 years before Twilight, much of the world’s scholarly and scientific work was lost through wars, famine, and eventually Twilight itself.

It is important to note that the Order does not have a structured religious clergy. The closest practicing group would be the Mage’s Council, which also acts as a practical organization to protect individuals from malicious magics. Additionally, the Order does not have rituals and nor is there ever a call for those who practice the Order to congregate.

Rank 0 Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Observer Observer Observer Observer Observer Observer
-- +2 EP +3 EP +4 EP +5 EP +50 EP
Tier I (5 DVO)
Blessed
Tier II (10 DVO)
Exalted
Tier III (15 DVO)
Sanctified
Sacred Formulae Root Analysis

(Passive)

Whenever the devotee attacks or casts a spell, they may reduce their target's AC and SR by an amount equal to their INT before rolling to hit.

Additive Properties

(Passive)

All of the devotee's spells may gain a secondary effect at half of their Magic Rank (rounded up).

Parabolic Reflection

(Active, Standard)

When hit by a spell, the devotee may negate it and reflect the spell back to the target for double the original effect.

(Targets: Self, Save: None, Turns: 3, Use: 1/Day)

Factions

Walkers of the Path

Region: The Wayfinder's Temple in the Whisper Mountains, H'Nua

Purpose: Monks, martial artists, philosophers

Further Detail: The Walkers of the Path are a monastic order whose members all seek one, ultimate goal: to achieve personal perfection and, through this, enlightenment. It is their belief that only through physical and mental discipline, training in the martial arts, can they become their perfect self. Enduring the ravages of Twilight, the New Dawn is a chance for all those who walk the Path to forge themselves anew, whether through mastery of weapons and combat, esoteric magics, or philosophical endeavors. Though the seeking of perfection, their purpose in the world shall be revealed.